Melvor Idle Combat Simulator Reloaded version history - 25 versions
Melvor Idle Combat Simulator Reloaded by Visua, gmiclotte
Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.
Latest version
Version 1.7.0
Released Sep 1, 2022 - 97.43 KBWorks with firefox 48.0 and later, android 48.0 to 68.*Source code released under GNU General Public License v3.0 only
Download Firefox and get the extensionYou'll need Firefox to use this extensionOlder versions
Version 1.6.10
Released Jul 6, 2022 - 125.46 KBWorks with firefox 48.0 and later, android 48.0 to 68.*Update for Melvor Idle v1.0.5
- Fix "Only Undiscovered" toggle in loot tab, #99
- Skip load confirmation after successful load, #100Source code released under GNU General Public License v3.0 only
Version 1.6.9
Released Jun 28, 2022 - 125.33 KBWorks with firefox 48.0 and later, android 48.0 to 68.*Update for Melvor v1.0.4Source code released under GNU General Public License v3.0 only
Version 1.6.8
Released May 20, 2022 - 125.34 KBWorks with firefox 48.0 and later, android 48.0 to 68.*- Fix conditional modifiers, #97
- Fix tooltip capitalization
- Add more tooltips to result card
- Fix saved simulation import bugs
- Refactor performPostSimAnalysis
- Fix lingering results from previous runs
- Display auto eat threshold in stats cardSource code released under GNU General Public License v3.0 only
Version 1.6.7
Released Apr 5, 2022 - 124.99 KBWorks with firefox 48.0 and later, android 48.0 to 68.*- Fix Agility Import
- Add Clear All Pets button to pets card
- Simulate only selected monster in inspected dungeon
- Fix aurora display
- Fix Summoning Max Hit in stat card
- Highlight highest hit taken and lowest hitpoints when risk of death
- Add HP icon to max hitpointsSource code released under GNU General Public License v3.0 only
Version 1.6.6
Released Apr 5, 2022 - 124.82 KBWorks with firefox 48.0 and later, android 48.0 to 68.*- Add "Clear All Star Modifiers" button to astrology tab
- Fix loot rate updates when consumable rates apply
- Fix agility import order bugSource code released under GNU General Public License v3.0 only
Version 1.6.5
Released Mar 22, 2022 - 124.72 KBWorks with firefox 48.0 and later, android 48.0 to 68.*- Prevent crash when potion is undefined, #87
- Fix high alchemy and loot settings display
- Fix spell selection options, #94Source code released under GNU General Public License v3.0 only
Version 1.6.4
Released Mar 10, 2022 - 124.48 KBWorks with firefox 48.0 and laterUpdate for Melvor Idle v1.0.3
- Fix regular vs combination rune usage
- Fix crashes during post-processing
- Fix astrology import
- Fix astrology standard vs unique totals
- Fix various summoning issues
- Fix Agility import when no pillar built
- Fix astrology importing bug, #93
- Update game mode settings
- Fix rune changes
- Update for tick-based summoning
- Update for tick-based astrology
- Update for tick-based agility
- Add colour gradient to show death rate in bar plot
- Separate Golbin Raid Exclusives in gear selectionSource code released under GNU General Public License v3.0 only
Version 1.6.3
Released Jan 31, 2022 - 123.76 KBWorks with firefox 48.0 and laterUpdate for v1.0.2
- Fix Summoning tablet use, #86
- Fix Summoning consumables, #86
- Update Show Modifiers to v0.2.10
- Fix alt magic interval
- Add "Has Runes" toggle
- Replace herbloreItemData with Herblore.potions
- Add ExportCheat
- Refactor Import fields
- Fix astrology skill modifier bug
- Sort Prayers by unlock level
- Fix Prayer xp rate, #81
- Round base food healing amounts, #82
- Add missing pet Bone, #84
- Fix undefined effectMedia in worker, #85Source code released under GNU General Public License v3.0 only
Version 1.6.1
Released Dec 8, 2021 - 120.57 KBWorks with firefox 48.0 and laterFix perfect food heal amount
Fix food heal amount display, #69
Fix Astrology Modifier display, #79
Fix tools menu creation on non-English Melvor Idle, #78
Add default astrology modifiers import
Specify "Out-of-"Combat Stats
Track non-ammo consumables
Fix missing consumables
Fix Throwing Power GloveSource code released under GNU General Public License v3.0 only
Version 1.6.0
Released Nov 29, 2021 - 120.21 KBWorks with firefox 48.0 and laterUpdate for Melvor Idle v1.0Source code released under GNU General Public License v3.0 only
Version 1.5.13
Released Sep 29, 2021 - 119 KBWorks with firefox 48.0 and laterUpdate for Melvor Idle v0.22Source code released under GNU General Public License v3.0 only
Version 1.5.12
Released Sep 8, 2021 - 118.57 KBWorks with firefox 48.0 and later- Fix slayer xp for v0.21?1111, #66
- Fix potential consumables bug
- Use getItemMedia to get item images
- Fix kph in case of player deathsSource code released under GNU General Public License v3.0 only
Version 1.5.11
Released Sep 5, 2021 - 118.51 KBWorks with firefox 48.0 and later- Fix version warning on set import
- Fix conditional modifier bugSource code released under GNU General Public License v3.0 only
Version 1.5.10
Released Sep 3, 2021 - 118.22 KBWorks with firefox 48.0 and laterFix inverse kill time scaling, #60Source code released under GNU General Public License v3.0 only
Version 1.5.9
Released Sep 3, 2021 - 118.23 KBWorks with firefox 48.0 and laterFix tab container bugsSource code released under GNU General Public License v3.0 only
Version 1.5.8
Released Sep 3, 2021 - 118.27 KBWorks with firefox 48.0 and later- Add Consumables class to track resource consumption, #60
- Fix dungeon gp drop bug, #64
- Fix obstacle SkillModifiers bug, this resolves an issue in Melvor Obstacle FilterSource code released under GNU General Public License v3.0 only
Version 1.5.7
Released Sep 1, 2021 - 113.86 KBWorks with firefox 48.0 and laterFix undefined exportOptionsCard bugSource code released under GNU General Public License v3.0 only
Version 1.5.6
Released Aug 31, 2021 - 113.87 KBWorks with firefox 48.0 and laterCleanup simulation options card
Compute average rune breakdown
Fix simID bug for auto slayer monsters
Clear settings JSON import field
Fix gp bugs and add alchemy calculation, #62
Extract monsterID list
Fix spell bugs, #61
Rename simulation options
Add empty import to reset settings
Add default values for missing import data
Fix initial hp bug, #63
Add export/import for heal after death setting
Move heal after death button to sim optionsSource code released under GNU General Public License v3.0 only
Version 1.5.5
Released Aug 27, 2021 - 113.1 KBWorks with firefox 48.0 and laterReplace tsv data export with JSON data exportSource code released under GNU General Public License v3.0 only
Version 1.5.4
Released Aug 27, 2021 - 111.89 KBWorks with firefox 48.0 and laterAdd rune use breakdown
Fix bar footer destruction
Remove unused tooltip code
Fix undefined slayer area name in warning, #59Source code released under GNU General Public License v3.0 only
Version 1.5.3
Released Aug 25, 2021 - 111.54 KBWorks with firefox 48.0 and laterAdd MICSR version to settings export
Fix history tracking bug
Fix combat stats in item tooltipsSource code released under GNU General Public License v3.0 only
Version 1.5.2
Released Aug 25, 2021 - 111.52 KBWorks with firefox 48.0 and laterFix equipment importing bug
Fix AgilityCourse.getObstacleTooltip performance issuesSource code released under GNU General Public License v3.0 only
Version 1.5.1
Released Aug 24, 2021 - 111.49 KBWorks with firefox 48.0 and laterFix version check
Fix auto eat import bugSource code released under GNU General Public License v3.0 only
Version 1.5.0
Released Aug 24, 2021 - 111.45 KBWorks with firefox 48.0 and laterChanges:
- The simulator now uses the offline combat code to simulate combat, as a result it is:
- a lot slower (sad)
- a lot more accurate (probably)
- a lot easier to maintain (yay)
- New option "Manual Eating": performs "smart" manual eating, limited to at most 1 foodstuff per tick, off by default
- New option "Heal After Death": eat food to heal to full HP after player dies, on by default
- Signet chance now uses the same time period as other statistics
- Dungeon simulations now simulate each monster in a dungeon context
- Default simulations per monster has been reduced to 1k (from 10k)
- Max Actions has been replaced by Max kiloticks (i.e. limit to the number of ticks to simulate, in multiples of 1000)
- Verbose logging has been removedSource code released under GNU General Public License v3.0 only