OG-E (OGame-Expeditions) version history - 25 versions
OG-E (OGame-Expeditions) by Bartek
Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.
Latest version
Version 1.61.2
Released Aug 23, 2026 - 319.99 KBWorks with firefox 140.0 and later, android 142.0 and later- The messages pager is pinned to the bottom of the screen right away. On a
phone it only appeared once you had already scrolled halfway down the message
list — which is precisely the scrolling the pinned pager exists to spare you.
Two causes, both of which left the arrows riding along with the list: the
bottom pager was picked as "the last node in its container", so anything the
game leaves after it meant no pager was pinned at all; and the pin itself
could be cancelled out by the surrounding layout. The strip is now pinned to
the viewport itself and identified as "the pager with no pager after it", so
the arrows are on screen from the moment the page opens. The list gets extra
room at the end so the last message can still be scrolled clear of the strip.
Source code released under Mozilla Public License 2.0
- The messages pager is pinned to the bottom of the screen right away. On a
Older versions
Version 1.61.1
Released Aug 22, 2026 - 319.37 KBWorks with firefox 140.0 and later, android 142.0 and later- The Spyglass button now advances its label the moment a system is
scanned. On a Neighbours/Patrol sweep the button kept showing the system
you had just visited — e.g.[4:480]— for a couple of seconds after the
tap, even though the next tap already jumped to the correct next system. The
repaint was wired only to the activity rings, which are recorded
asynchronously and only when a player's activity actually changed, so a quiet
system produced no repaint at all and the label waited for the slow ticker.
It now also listens to the per-system browse stamp, which is written on every
galaxy ingest — the label steps to the next target as soon as the system
loads.
Source code released under Mozilla Public License 2.0
- The Spyglass button now advances its label the moment a system is
Version 1.61.0
Released Aug 20, 2026 - 319.35 KBWorks with firefox 140.0 and later, android 142.0 and later- The messages pager is finally usable on a phone. OGame ships the page
arrows as 16px buttons — under half the size a finger needs, on the control
you press most on that page. They are now scaled up 2.2× (by transform, so
the game's own button skin scales as one piece instead of stretching out of
shape) and given room to breathe. The bottom pager is pinned to the bottom of
the screen, clear of the site footer, so paging no longer means scrolling
past the whole message list first; the duplicate pager above the list is
hidden, and the game's own "hide it when there's only one page" behaviour is
preserved.
- The raw alert log reads origin first. In "Who's spying on you" — both
in-game and on the dashboard — a line now goesprober · from <their body> ·. The scout's origin is what you act on (that is the
<age> · near <your body>
system you phalanx or hit), so it leads; your own coordinates close the line. - The "Who's spying on you" panel no longer touches the component above it.
Its gold (or red) top edge had no space above it on the messages page.
- Danger in a hover now reads on the same 0–100 scale as everywhere else.
Hovering a player's name printed the raw score (Danger 0.91) while the
dossier, the target rows and the map dots all print 0–100 — the one surface
speaking a different language. Same fix for theDpill in the home watch.
Source code released under Mozilla Public License 2.0
- The messages pager is finally usable on a phone. OGame ships the page
Version 1.60.2
Released Aug 19, 2026 - 317.94 KBWorks with firefox 140.0 and later, android 142.0 and later- The raw alert log now follows the Coords/Names switch. In "Who's spying
on you" — both in-game and on the dashboard — flipping to Names relabelled
the prober list but left the raw log underneath it in coordinates, so the two
halves of the same panel spoke different languages. Only thenearhalf
changes: that is one of your own bodies. Thefromcoordinate belongs to the
scout, and you hold no name for it, so it stays a coordinate either way.
Opening the log and then using the switch no longer collapses it.
- The Spyglass button now disappears when it has nothing to do, instead of
sitting in the button stack showing "all scanned". The stack is small and
shared; a control that cannot do anything should not take a slot in it. It
comes back on its own the moment a system goes stale or a report lands. - The button says which feature is asking. A neighbours look reads
"neighbours" (it used to ask "who moved in?"), and a patrol look reads
"patrol (12)" with the number of sweeps still queued — it drops by one per
tap, so it needs no legend. Both surface as "Look" and mean very different
things, which previously you could not tell apart. - Moon and planet coordinates are back to their previous colours. The AGR
green/orange introduced in 1.60.1 competed with the colours these panels
already use for danger and alerts, which made them harder to read rather
than easier. - The gold edge on Spyglass panels sits along the header instead of running
the full height of the panel. Expanded, that rule was a long saturated stripe
next to rows that carry their own colours. - Bigger type and touch targets in the in-game OG-E Settings panel. OGame
leaves the panel about half the screen width on a phone, where the old sizes
were too small to read and too tight to hit. The button-size slider is now
nearly twice as tall — it is the one control here with no forgiving second
attempt, since a missed grab scrolls the page instead. - "Who's spying on you" in-game now shows what the dashboard shows. Each
prober is coloured by their Danger score, with the score and its reasons on
hover, their alliance tag beside the name (lit when more than one of their
members has probed you in the window), and the full per-alert log. The name
itself opens their dossier. It stays where it is, on the messages page.
Source code released under Mozilla Public License 2.0
- The raw alert log now follows the Coords/Names switch. In "Who's spying
Version 1.60.1
Released Aug 17, 2026 - 316.54 KBWorks with firefox 140.0 and later, android 142.0 and later- Neighbours and Patrol now work without a watch list. If you had starred
nobody, the Spyglass button never appeared at all — and with it went the
neighbour looks and the patrol sweep, even with a cadence and a radius
configured. Neither feature has anything to do with the watch list, so the
button now shows whenever any of the three is switched on: a watched
player, a Neighbours cadence, or a Patrol radius. The dashboard cards were
always gated correctly, which is why the settings looked like they should
have been working. - Lifeform discoveries are shared between your devices. Discovery markers
lived only on the device that made the send, so a second device saw every
system as never-discovered and kept proposing systems already inside their
7-day cooldown. They now sync. Only the discovery markers travel — a few
bytes per system; the heavy galaxy occupancy data stays local and is still
re-derived from the public API, so nothing gets slower. - The Import/Export "6× today" event follows you across devices. Reading
the announcement in your inbox on one device now switches the trader nudge
to the 4-hour cadence everywhere, instead of only on whichever device
happened to open the message. Switching back to daily by hand still sticks
on the device where you did it.
- Moon and planet coordinates now use AGR's own colours (planets green,
moons orange) in the Spyglass panel, "Who's spying on you", the neighbours
card and the dossier's activity readout. Same distinction as before, but in
the same visual language as the game UI next to it, rather than a second
blue/violet pairing that said the same thing in a different dialect.
Source code released under Mozilla Public License 2.0
- Neighbours and Patrol now work without a watch list. If you had starred
Version 1.60.0
Released Aug 9, 2026 - 316.13 KBWorks with firefox 140.0 and later, android 142.0 and later- The expedition FAB now remembers where a cycle started. The first time
you tap "Send Exp" with nothing in flight, that planet (or moon) becomes
the round's anchor. The next time you start a fresh round from anywhere
other than fleetdispatch, the button takes you back to that same body
first, instead of picking whichever planet happens to be active. Want a
different starting point? Just send a cycle's first expedition from
there — no setting, it just remembers the last place you started from.
- The AGR menu logo now gently crossfades between AGR's own logo and the
OG-E icon instead of permanently replacing it. Both stay visible in
turn, in equal, generous turns — a courtesy nod to AGR rather than a
takeover of its own chrome. Respects "reduce motion" (freezes on a static
blend instead of animating).
Source code released under Mozilla Public License 2.0
- The expedition FAB now remembers where a cycle started. The first time
Version 1.59.1
Released Aug 7, 2026 - 315.83 KBWorks with firefox 140.0 and later, android 142.0 and later- On a wide screen the panel filters now ride the card's header bar. In the
right-hand column each panel has a real header, so the time window, the
Coords/Names switch and the verdict flag belong on it — they were sitting in a
separate row inside the panel, under a header that repeated the card's own
title. As pills (narrow screens) nothing changes: there the pill IS the bar and
far too small for a chip group, so the filters stay in the panel head. Clicking
a filter on the bar no longer folds the card.
Source code released under Mozilla Public License 2.0
- On a wide screen the panel filters now ride the card's header bar. In the
Version 1.58.0
Released Aug 5, 2026 - 311.43 KBWorks with firefox 140.0 and later, android 142.0 and later- "Home watch" is now "Your neighbours". Same card, same data — the old
name described the watcher; the new one names what it's about. The matching
Settings cell is now labelled Neighbours. - One
dossier ▸button removed from "Who's spying on you". The player
NAME now opens their profile directly (same behaviour as every other
clickable nick on the Spyglass tab). It used to only seed the nickname
finder below it — typing the name into the search box without scrolling or
expanding anything — while a separate button beside it did the real thing.
Two controls for one intent; the discoverable one was the weak one. + watchis now one shared pill, used by the Players table, "Who's
spying on you", "Your neighbours" and Patrol. It had drifted into three
hand-copied variants — Patrol's had a different label (⭐ watch/
✓ watched) and disabled itself once watched instead of toggling.+ watchadded to "Your neighbours" — both the "Moved in" arrivals and
the standing neighbour rows — so promoting a neighbour to the scan list no
longer needs a trip to the Players table.- The Danger hover on a clickable name is now shared between "Your
neighbours" and "Who's spying on you": the number, the reasons, then what a
click does. An absent profile now says "Danger unknown" instead of guessing. - "Your neighbours" foot line removed — the own-system count, the
"N with no neighbour" tally and the three-part colour legend. None of it
changed what you'd do next; the look-coverage number they qualified is still
on the card's own bar (quiet · 3/5 fresh). - "Dossier" is now "profile" everywhere the UI shows the word.
Source code released under Mozilla Public License 2.0
- "Home watch" is now "Your neighbours". Same card, same data — the old
Version 1.57.0
Released Aug 5, 2026 - 311.79 KBWorks with firefox 140.0 and later, android 142.0 and later- Home watch now reads the THREAT, not the address. The card groups by
NEIGHBOUR instead of by system: an account sitting in three of your systems
is one fleet permanently inside your space, not three ordinary sightings, and
it now shows as one danger-coloured row with a×Nreach pill and the coord
list behind it. A new coalition check reports an alliance whose members
TOGETHER reach more of your systems than any of them reaches alone — the
case none of them could pull off solo. Your own alliance and buddy list are
excluded; they were never the threat. - "clear NEW" is gone — reading the card is the acknowledgement. An arrival
stays flagged for 24 h after you've actually seen it (or 7 days if you never
open the dashboard), then clears itself. The Spy FAB now points at the
dashboard exactly once, at the end of a Look sweep, when there's unread home
news and nothing else to propose. - Home watch gets its own cadence. Under Settings → Home on the
Spyglass tab, how often your own systems get re-looked-at is now an hours box
(0 = off, default 24 h) instead of a plain on/off switch — colonisation next
door happens on a scale of days, not the hourly rhythm a watched player's
fleet needs. The old switch migrates automatically. - "Who's spying on you" folds like Home watch. Both defensive cards now
share one state language: a state word on the bar when there's nothing new,
the left edge turns red on an unread alert, and only real news unfolds the
card by itself. - The Danger archetype name moved to one place.
Apex hunter/Turtle/
Economistand friends no longer float unexplained on the map badge, the
free-streak threat rows, or the Home watch pill — they show once, in plain
keywords, on the dossier's DANGER line above the reasons that produced them. - One finder for player, alliance or tag. The Players panel's separate
player and alliance boxes became a singlefind player, alliance or tag…
search;+ watch all Nnow covers whatever it lists. - Military range takes what you'd actually type.
15M,2.5b,800k,
15kk,1 250 000all parse; the box never silently rewrites what you
typed, and a note line reads back the bound it understood.
- Home watch no longer re-announces the same neighbours on every galaxy
walk.state/scansonly persists each system's look TIME, not who was
there — that was being read as "the system is empty", re-seeding the
baseline and turning every real look into a fresh wave of "arrivals" while
the card, in the same breath, listed those same neighbours as already known. - Home watch's danger colouring. Every neighbour was painted the same safe
green regardless of actual Danger, because the card handed the shared colour
helper a 0..1 fraction where it expected 0..100.
…(truncated — see the full CHANGELOG on GitHub.)Source code released under Mozilla Public License 2.0
- Home watch now reads the THREAT, not the address. The card groups by
Version 1.56.0
Released Aug 4, 2026 - 307.18 KBWorks with firefox 140.0 and later, android 142.0 and later- Home watch — you are told when a stranger moves in next to you. Your own
systems now join the Spy button's Look proposals, and every look compares who
lives there against the previous one. A player who colonises a system where
you keep a planet or a moon shows up as NEW on a Home watch card on the
Spyglass tab, worst Danger first, and if their Danger is high the card says
plainly what it means for the overnight fleet-save you fly to that moon. Under
the card is the standing picture: every system you live in, who shares it, and
how fresh your last look was.
The system holding an unread arrival jumps to the front of the Look plan, and
the Spy button words it "your system · who moved in?". Switch it off under
Settings → Home on the Spyglass tab. Nothing watches the game while you
are away — the check happens when you browse the galaxy yourself, exactly like
every other galaxy sighting OG-E records.
- A "huddled (miners)" filter. OG-E already scores the aggressor pattern —
planets spread so half the server is in striking range. The new filter (under
⚙ Filters on the Spyglass tab) finds the opposite: accounts packed into a
few nearby systems, at most two galaxies. Those are usually miners, and they
are the accounts one colony next door watches in full. The dossier now also
says "huddled empire — N planets packed together" among the Danger reasons.
- The homeworld is marked. In a player's dossier the planet they registered
with now carries a main tag. Logging in always activates the homeworld, so
activity there means the owner was in the game — while activity on another body
with a quiet homeworld is fleet movement, or a session older than an hour. The
tag appears once the public statistics snapshot has been refreshed after this
update.
- The Slots box no longer reshuffles Best spots. Typing 14 instead of 15
produced a completely different list of areas even where both slots were free.
Two causes: the whole-server occupancy map only marked the slots you had typed
as free (a free 14 was invisible while the box said 15), and the ranking's
free-room channel measured a run of systems with that slot free — so
retyping re-scored every candidate. The map now knows every free slot, and
room is the free-slot share of the area, independent of what you are hunting.
The Slots box decides where you can settle; it no longer decides how good the
neighbourhood is. (The Fit breakdown calls that channel room now, not
"streak".) - "Who's spying on you" really shows 1m and 3m. The alert log kept only the
newest 60 entries — on a probed account roughly a week — so the 1m and 3m
filters had nothing older to show whatever you picked. It now keeps three
months. Alerts already lost to the old limit cannot be recovered; the longer
windows fill up from here.
…(truncated — see the full CHANGELOG on GitHub.)Source code released under Mozilla Public License 2.0
- Home watch — you are told when a stranger moves in next to you. Your own
Version 1.55.0
Released Jul 30, 2026 - 302.82 KBWorks with firefox 140.0 and later, android 142.0 and later- Find players by alliance. Next to the player search on the Spyglass tab
there is now a second box that takes an alliance name or tag. It lists
every member of the matching alliance — including the ones your filters
normally hide, with the reason why — so you can walk a whole alliance onto
the watch list and see on the positions map how spread out it really is. A
"+ watch all" button does the whole list in one go, and every row now
carries its alliance tag after the nickname so you can check the sweep at a
glance.
The alliance list comes from the same public statistics API OG-E already
reads, refreshed on the same daily cadence as the player list. The first
search after updating may say there is nothing cached yet — press
⟳ Refresh on that tab once and it is there.
- The positions map is no longer hidden. It used to open from a small
"map" chip in the Players control line, which almost nobody found. The map
stays exactly where it was on the page, but it is now its own panel with a
header bar that is always visible — click it to unfold, like the watchlist's
Settings bar. Whether you leave it open or closed is remembered. - The planet-marker legend names moon destruction. An incoming Zniszcz
run has always raised the same red attack marker as any other hostile fleet;
the legend only said "attack", so there was no way to know. It says so now.
- A Daily Run micro send no longer strands you on the wrong planet. With
AntiGameReborn's fleet-save option ticked, AGR jumps to the next planet the
moment a fleet leaves — landing on top of the planet OG-E had just sent you
back to, so the run continued from somewhere you never chose. OG-E now
remembers where the send was headed and, if the page ended up elsewhere,
quietly goes back once. It only ever corrects the few seconds right after a
send, so a planet YOU switch to afterwards is left alone.
Source code released under Mozilla Public License 2.0
- Find players by alliance. Next to the player search on the Spyglass tab
Version 1.54.1
Released Jul 29, 2026 - 301.11 KBWorks with firefox 140.0 and later, android 142.0 and later- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
happen. 1.54.0 stopped the page from forgetting the fresh request token,
and that fixed the common case. It could not fix a second one: another script
in the page keeping its own private copy of the token and re-using it after
the game had already spent it. A capture from a live universe shows exactly
that — the game spends the token, and three seconds later something else
presents the very same, now-expired one and is refused. No amount of keeping
the page's own variables correct reaches a copy held somewhere else. So when
OG-E can prove a target check is leaving with a token the server has already
retired, it now corrects that one field to the token the server issued
moments earlier — the same result you would get by reloading the page, which
is what the error otherwise forces you to do.
It stays deliberately narrow: only target checks, never a fleet send; only a
value the server itself issued to this tab; only ever forward to a newer
token, never back to an older one; and if a corrected check is refused anyway
three times, the correction switches itself off for the rest of the page's
life. Nothing extra is ever requested from the server.
- A stale token could no longer creep back in. Some of the game's own
requests only echo the current token instead of rotating it, and a slow echo
arriving after a rotation could quietly drag OG-E's idea of "newest" backwards
— turning the fix into a source of the very error it prevents. Late echoes are
now recognised and ignored.
- The support snapshot (
__ogeToken()in the page console) now also lists the
keeper's recent decisions, with tokens masked, so a report says why it acted
rather than only how often.
Source code released under Mozilla Public License 2.0
- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
Version 1.54.0
Released Jul 28, 2026 - 300.81 KBWorks with firefox 140.0 and later, android 142.0 and later- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
is now actually gone. 1.53.1 tried to recover from it by re-driving the
step; that could not work, and here is why. OGame 13.0 keeps one single
request token per session: every target check spends it and the answer carries
a fresh one. The game applies that fresh token at the very END of a long chain
of screen refreshes — so if anything in that chain hiccups, the page keeps
sending a token the server has already retired, and every further target
check is refused until you reload. Retrying the click just re-sent the same
retired token. OG-E now keeps that token in step for the whole page: it reads
the fresh one out of the game's own answers and writes it where the game
itself reads it from. Nothing extra is requested from the server — the page
simply stops presenting an expired ticket. - OG-E was blind to everything the game did while the page was still
loading. Its game-side observer started at "page idle", which on a 13.0
universe is roughly 800 ms in — well after the game has already fetched your
event list, checked your fleet target, and (on the galaxy page) pulled the
first system. That is also exactly the window the token error happened in. The
observer now starts with the page, so: - the token fix above can do its job at all;
- opening the galaxy view directly records that first system in Spyglass
instead of dropping it; - the expedition button recognises a step 2 that a fleet manager prepared
during page load, instead of refusing it as "someone else's".
Source code released under Mozilla Public License 2.0
- "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
Version 1.53.1
Released Jul 27, 2026 - 299.73 KBWorks with firefox 140.0 and later, android 142.0 and later- Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
on the step 1 → step 2 transition. OGame 13.0 changed how the game's
one-shot request token works: every target check now spends it and issues a
fresh one, so the script driving the transition can be left holding a token
the game has already retired — and the step is refused for a reason that has
nothing to do with your target or your fleet. OG-E now recognises that exact
refusal and re-drives the transition once, picking up the new token, so the
send continues instead of stalling on step 2. The repeat is capped at one
attempt per tap and only ever re-runs the target check — never a dispatch,
so it can never send a fleet twice. If it still fails, the button now names
the cause instead of showing a generic error.
Source code released under Mozilla Public License 2.0
- Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
Version 1.53.0
Released Jul 26, 2026 - 299.58 KBWorks with firefox 140.0 and later, android 142.0 and later- Spyglass "Who's spying on you" gained a date-range filter. A new
1d / 7d / 1m / 3m chip beside the Coords/Names toggle (in-game panel and
the dashboard strip) narrows the prober list to how recently each scanned
you. The in-game panel's choice is remembered across sessions and syncs
across your devices; the dashboard keeps its own per-device choice. - Your scanned positions now carry their scan history on hover. Hovering
one of your probed bodies lists every scan of it as date-times, newest
first — for moons and planets alike — instead of just saying "Moon". The
bodies themselves are ordered by their most recent scan. - A prober's origin coordinates are now click-through. Clicking the
"from" coordinates jumps to that system in the galaxy view (in-page in the
game; a galaxy deep-link on the dashboard, matching the dossier's links). - Galaxy expedition panel falls back to OGame's own debris tooltip when
AGR's readout is empty, so expedition-debris figures and the recycle button
keep working on the new galaxy version. - Fleet-save badges can show a landed "FR" and an in-motion "FS" marker at
once on the same body, instead of one hiding the other. - Sticky, tap-to-retry "Error" on the daily-run fleet-save and the
expedition-send button when a two-step (fleet1→fleet2) setup fails
mid-way — the failure is surfaced instead of silently swallowed, and the
next tap retries from a clean fleet dispatch.
- The Spyglass scan knobs now fold under a "Settings" bar. Probes, Scan,
Probe from, Re-scan, Re-look, Moon strike and Patrol collapse into a compact
disclosure at the foot of the watchlist card (their contents are listed on
the bar so they stay discoverable); it's collapsed by default and remembers
your choice per device. - New default cadences: probe Re-scan now defaults to 72 h and galaxy
Re-look to 1 h. Only fresh configs are affected — a cadence you've
already set keeps its value. - The lifeform send button's blocked/failed verdict now reads "Can't
send" (accurate: non-cap game blockers trip it too) and renders ~15%
smaller to sit cleanly on the round button. Tapping it now acts on live
state immediately instead of appearing stuck on a stale "Sent!"/"Can't
send" label until the transient expires. - Dashboard settings section tidied: the colonization/abandon block's
header is clearer and its redundant inner sub-heading was dropped; the
alarm-clock section's "Borderline fair-play" note was removed.
- Fleet-save badge markers no longer linger after fleets land — an
empty-but-present event box now reads as "no activity" rather than "not
loaded yet". - The "abandon" button no longer appears on moons (which can't be
abandoned); it's suppressed via OGame's own body-type metadata. - **The Spyglass "N new" scan badge no longer fires when an espionage
…(truncated — see the full CHANGELOG on GitHub.)Source code released under Mozilla Public License 2.0
- Spyglass "Who's spying on you" gained a date-range filter. A new
Version 1.52.0
Released Jul 19, 2026 - 297.6 KBWorks with firefox 140.0 and later, android 142.0 and later- Spyglass can now detect shift-work rotations. The dossier's presence-
history explorer has a new "Weeks" cycle — one row per week instead of one
pooled week×hour grid — so a player rotating through morning/afternoon/night
shifts stays legible instead of averaging into grey noise. Above the grid, a
shift-rhythm verdict reads the roster back in plain terms: how many distinct
shifts, on what rotation period, this week's offline window, and a
prediction for next week. A separate Saturday read spots "always" / "never"
/ "every other week" weekend patterns and predicts the coming Saturday. - A new Days filter (All / Mon–Fri) on the presence-history explorer
strips the weekend out of the weekly rhythm read — weekends are usually a
different regime, so mixing them in blurs the offline-window pattern. The
shift-rotation verdict always reads Mon–Fri, regardless of the chip, so a
Saturday shift never smears the weekday roster.
- Error/attention states on the send buttons now darken the oczko instead of
recolouring it. Two iterations in, tinting the icon to the error/rim
colour read as either "the icon caught fire" or a glitchy double outline;
it now reuses the "Wait…" dim language instead — module colour kept, just
darker — for every hard-failure, stale-skip and nothing-to-send state across
Colonize, Expedition, Lifeform, Spy and the daily-run FAB. - The shared "Max fleets" label now renders at a slightly smaller size across
every send button — two words at full size crowded the round rim.
Source code released under Mozilla Public License 2.0
- Spyglass can now detect shift-work rotations. The dossier's presence-
Version 1.51.9
Released Jul 18, 2026 - 294.09 KBWorks with firefox 140.0 and later, android 142.0 and later- Error states now tint the button's icon, not just its rim. "Max fleets"
and similar error paints on the send buttons used to change only the thin
edge thread and the label text — the oczko/glyph itself stayed the module's
static colour. It now flips to the same error tone, so the button reads
"error" at a glance. - The Colonize button's "Wait…" states now show the target coordinates,
matching the "Send" state — previously only "Send" carried the sublabel.
The final dispatch tap also no longer flashes an intermediate "Wait…"
between "Send" and "Sent"; the button holds "Send" straight through. - The colo-landing progress arc now fills across the seconds actually
remaining when the countdown armed, instead of always assuming a fixed
60 s span. A countdown picked up with only 10 s left now fills 0→10 s, not
"50 s already elapsed" against a 60 s ring. - The FAB now pulses for any queued Spyglass work — including a queued
galaxy Look, not just a queued probe scan — and for a colo-landing
countdown/refresh, matching the "something needs a look" pulse the other
modules already use. - Best Colony Spots' Zone / Find / Ignore worst / Tolerance controls are
now rectangular segmented chips, matching every other single-select
(radio) control in the dashboard — the round pill shape is reserved for
independently toggleable checkboxes.
Source code released under Mozilla Public License 2.0
- Error states now tint the button's icon, not just its rim. "Max fleets"
Version 1.51.8
Released Jul 18, 2026 - 293.99 KBWorks with firefox 140.0 and later, android 142.0 and later- Spyglass Patrol re-proposed its entire look series after every page
reload, ignoring the Re-look cadence. The territory mode judged whether a
system needed a fresh look purely from the in-session galaxy-scan timestamp
— but that timestamp was deliberately dropped on persist (to shrink the
saved blob), so a reload reset every system to "never looked" and the FAB
walked the whole patrol grounds again regardless of the configured cadence.
The lightweight last-look timestamp (not the heavy per-slot data) now
survives a reload, so Patrol correctly waits out its Re-look window across
page refreshes.
Source code released under Mozilla Public License 2.0
- Spyglass Patrol re-proposed its entire look series after every page
Version 1.51.7
Released Jul 17, 2026 - 293.96 KBWorks with firefox 140.0 and later, android 142.0 and later- The scan plan no longer proposes galaxy looks that can't confirm a lone
moon-strike. In the "lone" mode a strike verdict needs exactly one lit body,
so the instant a second body is already lit the verdict is out of reach — yet
OG-E kept walking the rest of the account's systems with looks that could never
settle anything. It now abandons that sweep as soon as a second body is lit,
keeping your galaxy browsing to only the looks that can actually change a
verdict. ("newest"/"any" are unaffected — they can still resolve with several
lit bodies, so their sweeps aren't wasted.)
- Spyglass scan-prefs layout. "Probe from" is now a normal half-width cell
(paired with "Re-scan") instead of a full-width row, and "Re-look" takes the
full-width row in its place.
Source code released under Mozilla Public License 2.0
- The scan plan no longer proposes galaxy looks that can't confirm a lone
Version 1.51.6
Released Jul 17, 2026 - 293.99 KBWorks with firefox 140.0 and later, android 142.0 and later- Abandoned positions come back as colonize candidates. OGame re-rolls a
planet's size every time a position is colonized, so the usual play is to
abandon a small roll and re-colonize the SAME slot for a bigger one. OG-E was
treating an abandoned slot as gone for good, so after a batch of give-ups the
candidate list ran dry. It now frees an abandoned position exactly as the game
does — on the daily 03:00 cleanup, at least 24 h after give-up — and re-offers
it, even when the weekly public API still lists the old colony as yours. - A colonizer that never becomes a colony frees its slot too. If a
colonize send is recalled, hits the colony cap, or otherwise never lands, the
position returns to the pool after about 4 h instead of staying blocked. - Colony-landing countdown matches the game even with a wrong PC clock. The
"colo landing" timer is now driven by the OGame server clock, so a mis-set
Windows time no longer makes it disagree with the in-game countdown. - Spy targets sent with the game's own button are no longer re-proposed.
Firing an espionage probe from the native fleet screen (not OG-E's Spy button)
is now recorded, so the next suggestion moves on to a different target instead
of repeating the same coordinates. - Consistent button dimming. The Daily-run and fleet-save (guardian)
buttons now grey their working state the same way every other floating button
does — dimmed fill and logo, coloured rim kept.
- Spyglass "Probe from" sits under Scan. The setting moved up next to the
other probe controls instead of sitting alone at the bottom of the panel.
Source code released under Mozilla Public License 2.0
- Abandoned positions come back as colonize candidates. OGame re-rolls a
Version 1.51.5
Released Jul 16, 2026 - 293.11 KBWorks with firefox 140.0 and later, android 142.0 and later- Maintenance release — no user-facing changes. Verifies the dual-store
publishing pipeline (AMO + Chrome Web Store).
Source code released under Mozilla Public License 2.0
- Maintenance release — no user-facing changes. Verifies the dual-store
Version 1.51.4
Released Jul 16, 2026 - 293.11 KBWorks with firefox 140.0 and later, android 142.0 and later- Extension name is now "OG-E (OGame-Expeditions)" in the browser and the
store listings, so the short "OG-E" is spelled out for anyone who hasn't seen
it before. No functional change.
Source code released under Mozilla Public License 2.0
- Extension name is now "OG-E (OGame-Expeditions)" in the browser and the
Version 1.51.3
Released Jul 16, 2026 - 293.1 KBWorks with firefox 140.0 and later, android 142.0 and later- Spyglass → "Probe from" setting (nearest / active). The in-game Spy
button used to always hop to the own planet closest to the target before
sending probes. You can now choose to launch from whatever body you're
currently on instead. Default stays "nearest" (shortest probe flight); it's
a strategy knob, so it syncs across your devices like the other Spyglass
settings.
- Alliance share now auto-syncs instead of nagging. When a shared pool
went a day stale, OG-E used to show a "share due" reminder and wait for a
click. While Alliance share is on, it now just runs the round automatically
(about once a day, when you open the dashboard) — enabling the share is your
consent to pool. Don't want it? Turn Alliance share off. The Alliance-sync
button stays as an on-demand "sync now". - Clearer command-button wording. "All fleets!" is now "Max fleets", and
exclamation marks are gone from every button label (Send, Sent, No ship,
No probes, …). The Expeditions button's full-fleet state now shows in the
same red as the other buttons (was gold), and the Colonization button's
min-gap "Wait" countdown now wears its own turquoise instead of gold. - Daily Run no longer offers the Harvest mission in a route's mission
picker (it left Deployment, Transport, Attack, Espionage). - Shorter, plainer help text on the Alarm clock (intro + fair-play note +
ntfy token steps) and the Daily Run panel.
- Colonization histogram labels are readable on mobile again. On narrow
screens the binned size ranges ("318-320") wrapped into a smeared two-line
vertical label; the axis now gives them room to sit on a single line without
shrinking the bars.
Source code released under Mozilla Public License 2.0
- Spyglass → "Probe from" setting (nearest / active). The in-game Spy
Version 1.51.2
Released Jul 16, 2026 - 292.56 KBWorks with firefox 140.0 and later, android 142.0 and later- Big fleet-saves stop showing up as plain green transport dots. Two root
causes fixed. Detection now runs locally on every event-list scan — it no
longer needs the cloud-sync token or a healthy sync round, so the FS badge
on the event list and the FS marker on the planet list light up even when
the gist is unreachable. And every fleet send now records its TRUE flight
time at the moment of dispatch, so a long fleet-save that OG-E first
notices late (hidden tab, a reload right after sending) is judged by its
real duration instead of the minutes left — previously it was written off
as a short hop forever. - Fleet reminders stop switching themselves off. Sending any fleet from a
planet with an armed Fleet reminder used to clear the reminder — even a
small "technical" send (a few transporters crossing the FS thresholds)
while 95% of the fleet still sat exposed. A reminder now clears ONLY by
your explicit act: holding the Fleet-reminder button, a successful "Save
now" through it, or un-toggling the chip on the fleet screen.
- Fleet reminders are now one synced set. The auto-detected "fleet landed
and sits exposed" state and the manual fleet-screen mark used to live in
two separate stores (one of them device-local) — which is why a reminder
could show on one device and not the other, or resurrect after being
dismissed. Both now write the same per-planet, cloud-synced set: a landing
detected on one device arms the reminder everywhere after the next sync
round, and a dismiss travels the same way instead of coming back. Existing
manual marks from before this version need to be set once again. - "Who's spying on you" syncs between devices. The proximity-alert log
(who probed your planets) was device-local; each device showed a different
history. It now rides the same cloud sync as the other Spyglass
observations.
Source code released under Mozilla Public License 2.0
- Big fleet-saves stop showing up as plain green transport dots. Two root
Version 1.51.1
Released Jul 15, 2026 - 291.87 KBWorks with firefox 140.0 and later, android 142.0 and later- Shortened the expedition send button's label from "Explore" to "Exped".
Source code released under Mozilla Public License 2.0