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OG-E (OGame-Expeditions) version history - 25 versions

OG-E (OGame-Expeditions) by Bartek

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OG-E (OGame-Expeditions) version history - 25 versions
  • Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.

  • Latest version

    Version 1.61.2

    Released Aug 23, 2026 - 319.99 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The messages pager is pinned to the bottom of the screen right away. On a
      phone it only appeared once you had already scrolled halfway down the message
      list — which is precisely the scrolling the pinned pager exists to spare you.
      Two causes, both of which left the arrows riding along with the list: the
      bottom pager was picked as "the last node in its container", so anything the
      game leaves after it meant no pager was pinned at all; and the pin itself
      could be cancelled out by the surrounding layout. The strip is now pinned to
      the viewport itself and identified as "the pager with no pager after it", so
      the arrows are on screen from the moment the page opens. The list gets extra
      room at the end so the last message can still be scrolled clear of the strip.

    Source code released under Mozilla Public License 2.0

    Download Firefox and get the extension
    Download file
  • Older versions

    Version 1.61.1

    Released Aug 22, 2026 - 319.37 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The Spyglass button now advances its label the moment a system is
      scanned.
      On a Neighbours/Patrol sweep the button kept showing the system
      you had just visited — e.g. [4:480] — for a couple of seconds after the
      tap, even though the next tap already jumped to the correct next system. The
      repaint was wired only to the activity rings, which are recorded
      asynchronously and only when a player's activity actually changed, so a quiet
      system produced no repaint at all and the label waited for the slow ticker.
      It now also listens to the per-system browse stamp, which is written on every
      galaxy ingest — the label steps to the next target as soon as the system
      loads.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.61.0

    Released Aug 20, 2026 - 319.35 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The messages pager is finally usable on a phone. OGame ships the page
      arrows as 16px buttons — under half the size a finger needs, on the control
      you press most on that page. They are now scaled up 2.2× (by transform, so
      the game's own button skin scales as one piece instead of stretching out of
      shape) and given room to breathe. The bottom pager is pinned to the bottom of
      the screen, clear of the site footer, so paging no longer means scrolling
      past the whole message list first; the duplicate pager above the list is
      hidden, and the game's own "hide it when there's only one page" behaviour is
      preserved.
    • The raw alert log reads origin first. In "Who's spying on you" — both
      in-game and on the dashboard — a line now goes prober · from <their body> ·
      <age> · near <your body>
      . The scout's origin is what you act on (that is the
      system you phalanx or hit), so it leads; your own coordinates close the line.
    • The "Who's spying on you" panel no longer touches the component above it.
      Its gold (or red) top edge had no space above it on the messages page.
    • Danger in a hover now reads on the same 0–100 scale as everywhere else.
      Hovering a player's name printed the raw score (Danger 0.91) while the
      dossier, the target rows and the map dots all print 0–100 — the one surface
      speaking a different language. Same fix for the D pill in the home watch.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.60.2

    Released Aug 19, 2026 - 317.94 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The raw alert log now follows the Coords/Names switch. In "Who's spying
      on you" — both in-game and on the dashboard — flipping to Names relabelled
      the prober list but left the raw log underneath it in coordinates, so the two
      halves of the same panel spoke different languages. Only the near half
      changes: that is one of your own bodies. The from coordinate belongs to the
      scout, and you hold no name for it, so it stays a coordinate either way.
      Opening the log and then using the switch no longer collapses it.
    • The Spyglass button now disappears when it has nothing to do, instead of
      sitting in the button stack showing "all scanned". The stack is small and
      shared; a control that cannot do anything should not take a slot in it. It
      comes back on its own the moment a system goes stale or a report lands.
    • The button says which feature is asking. A neighbours look reads
      "neighbours" (it used to ask "who moved in?"), and a patrol look reads
      "patrol (12)" with the number of sweeps still queued — it drops by one per
      tap, so it needs no legend. Both surface as "Look" and mean very different
      things, which previously you could not tell apart.
    • Moon and planet coordinates are back to their previous colours. The AGR
      green/orange introduced in 1.60.1 competed with the colours these panels
      already use for danger and alerts, which made them harder to read rather
      than easier.
    • The gold edge on Spyglass panels sits along the header instead of running
      the full height of the panel. Expanded, that rule was a long saturated stripe
      next to rows that carry their own colours.
    • Bigger type and touch targets in the in-game OG-E Settings panel. OGame
      leaves the panel about half the screen width on a phone, where the old sizes
      were too small to read and too tight to hit. The button-size slider is now
      nearly twice as tall — it is the one control here with no forgiving second
      attempt, since a missed grab scrolls the page instead.
    • "Who's spying on you" in-game now shows what the dashboard shows. Each
      prober is coloured by their Danger score, with the score and its reasons on
      hover, their alliance tag beside the name (lit when more than one of their
      members has probed you in the window), and the full per-alert log. The name
      itself opens their dossier. It stays where it is, on the messages page.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.60.1

    Released Aug 17, 2026 - 316.54 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Neighbours and Patrol now work without a watch list. If you had starred
      nobody, the Spyglass button never appeared at all — and with it went the
      neighbour looks and the patrol sweep, even with a cadence and a radius
      configured. Neither feature has anything to do with the watch list, so the
      button now shows whenever any of the three is switched on: a watched
      player, a Neighbours cadence, or a Patrol radius. The dashboard cards were
      always gated correctly, which is why the settings looked like they should
      have been working.
    • Lifeform discoveries are shared between your devices. Discovery markers
      lived only on the device that made the send, so a second device saw every
      system as never-discovered and kept proposing systems already inside their
      7-day cooldown. They now sync. Only the discovery markers travel — a few
      bytes per system; the heavy galaxy occupancy data stays local and is still
      re-derived from the public API, so nothing gets slower.
    • The Import/Export "6× today" event follows you across devices. Reading
      the announcement in your inbox on one device now switches the trader nudge
      to the 4-hour cadence everywhere, instead of only on whichever device
      happened to open the message. Switching back to daily by hand still sticks
      on the device where you did it.
    • Moon and planet coordinates now use AGR's own colours (planets green,
      moons orange) in the Spyglass panel, "Who's spying on you", the neighbours
      card and the dossier's activity readout. Same distinction as before, but in
      the same visual language as the game UI next to it, rather than a second
      blue/violet pairing that said the same thing in a different dialect.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.60.0

    Released Aug 9, 2026 - 316.13 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The expedition FAB now remembers where a cycle started. The first time
      you tap "Send Exp" with nothing in flight, that planet (or moon) becomes
      the round's anchor. The next time you start a fresh round from anywhere
      other than fleetdispatch, the button takes you back to that same body
      first, instead of picking whichever planet happens to be active. Want a
      different starting point? Just send a cycle's first expedition from
      there — no setting, it just remembers the last place you started from.
    • The AGR menu logo now gently crossfades between AGR's own logo and the
      OG-E icon
      instead of permanently replacing it. Both stay visible in
      turn, in equal, generous turns — a courtesy nod to AGR rather than a
      takeover of its own chrome. Respects "reduce motion" (freezes on a static
      blend instead of animating).

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.59.1

    Released Aug 7, 2026 - 315.83 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • On a wide screen the panel filters now ride the card's header bar. In the
      right-hand column each panel has a real header, so the time window, the
      Coords/Names switch and the verdict flag belong on it — they were sitting in a
      separate row inside the panel, under a header that repeated the card's own
      title. As pills (narrow screens) nothing changes: there the pill IS the bar and
      far too small for a chip group, so the filters stay in the panel head. Clicking
      a filter on the bar no longer folds the card.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.58.0

    Released Aug 5, 2026 - 311.43 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • "Home watch" is now "Your neighbours". Same card, same data — the old
      name described the watcher; the new one names what it's about. The matching
      Settings cell is now labelled Neighbours.
    • One dossier ▸ button removed from "Who's spying on you". The player
      NAME now opens their profile directly (same behaviour as every other
      clickable nick on the Spyglass tab). It used to only seed the nickname
      finder below it — typing the name into the search box without scrolling or
      expanding anything — while a separate button beside it did the real thing.
      Two controls for one intent; the discoverable one was the weak one.
    • + watch is now one shared pill, used by the Players table, "Who's
      spying on you", "Your neighbours" and Patrol. It had drifted into three
      hand-copied variants — Patrol's had a different label (⭐ watch /
      ✓ watched) and disabled itself once watched instead of toggling.
    • + watch added to "Your neighbours" — both the "Moved in" arrivals and
      the standing neighbour rows — so promoting a neighbour to the scan list no
      longer needs a trip to the Players table.
    • The Danger hover on a clickable name is now shared between "Your
      neighbours" and "Who's spying on you": the number, the reasons, then what a
      click does. An absent profile now says "Danger unknown" instead of guessing.
    • "Your neighbours" foot line removed — the own-system count, the
      "N with no neighbour" tally and the three-part colour legend. None of it
      changed what you'd do next; the look-coverage number they qualified is still
      on the card's own bar (quiet · 3/5 fresh).
    • "Dossier" is now "profile" everywhere the UI shows the word.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.57.0

    Released Aug 5, 2026 - 311.79 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Home watch now reads the THREAT, not the address. The card groups by
      NEIGHBOUR instead of by system: an account sitting in three of your systems
      is one fleet permanently inside your space, not three ordinary sightings, and
      it now shows as one danger-coloured row with a ×N reach pill and the coord
      list behind it. A new coalition check reports an alliance whose members
      TOGETHER reach more of your systems than any of them reaches alone — the
      case none of them could pull off solo. Your own alliance and buddy list are
      excluded; they were never the threat.
    • "clear NEW" is gone — reading the card is the acknowledgement. An arrival
      stays flagged for 24 h after you've actually seen it (or 7 days if you never
      open the dashboard), then clears itself. The Spy FAB now points at the
      dashboard exactly once, at the end of a Look sweep, when there's unread home
      news and nothing else to propose.
    • Home watch gets its own cadence. Under Settings → Home on the
      Spyglass tab, how often your own systems get re-looked-at is now an hours box
      (0 = off, default 24 h) instead of a plain on/off switch — colonisation next
      door happens on a scale of days, not the hourly rhythm a watched player's
      fleet needs. The old switch migrates automatically.
    • "Who's spying on you" folds like Home watch. Both defensive cards now
      share one state language: a state word on the bar when there's nothing new,
      the left edge turns red on an unread alert, and only real news unfolds the
      card by itself.
    • The Danger archetype name moved to one place. Apex hunter / Turtle /
      Economist and friends no longer float unexplained on the map badge, the
      free-streak threat rows, or the Home watch pill — they show once, in plain
      keywords, on the dossier's DANGER line above the reasons that produced them.
    • One finder for player, alliance or tag. The Players panel's separate
      player and alliance boxes became a single find player, alliance or tag…
      search; + watch all N now covers whatever it lists.
    • Military range takes what you'd actually type. 15M, 2.5b, 800k,
      15kk, 1 250 000 all parse; the box never silently rewrites what you
      typed, and a note line reads back the bound it understood.
    • Home watch no longer re-announces the same neighbours on every galaxy
      walk.
      state/scans only persists each system's look TIME, not who was
      there — that was being read as "the system is empty", re-seeding the
      baseline and turning every real look into a fresh wave of "arrivals" while
      the card, in the same breath, listed those same neighbours as already known.
    • Home watch's danger colouring. Every neighbour was painted the same safe
      green regardless of actual Danger, because the card handed the shared colour
      helper a 0..1 fraction where it expected 0..100.

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.56.0

    Released Aug 4, 2026 - 307.18 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Home watch — you are told when a stranger moves in next to you. Your own
      systems now join the Spy button's Look proposals, and every look compares who
      lives there against the previous one. A player who colonises a system where
      you keep a planet or a moon shows up as NEW on a Home watch card on the
      Spyglass tab, worst Danger first, and if their Danger is high the card says
      plainly what it means for the overnight fleet-save you fly to that moon. Under
      the card is the standing picture: every system you live in, who shares it, and
      how fresh your last look was.

    The system holding an unread arrival jumps to the front of the Look plan, and
    the Spy button words it "your system · who moved in?". Switch it off under
    Settings → Home on the Spyglass tab. Nothing watches the game while you
    are away — the check happens when you browse the galaxy yourself, exactly like
    every other galaxy sighting OG-E records.
    - A "huddled (miners)" filter. OG-E already scores the aggressor pattern —
    planets spread so half the server is in striking range. The new filter (under
    ⚙ Filters on the Spyglass tab) finds the opposite: accounts packed into a
    few nearby systems, at most two galaxies. Those are usually miners, and they
    are the accounts one colony next door watches in full. The dossier now also
    says "huddled empire — N planets packed together" among the Danger reasons.
    - The homeworld is marked. In a player's dossier the planet they registered
    with now carries a main tag. Logging in always activates the homeworld, so
    activity there means the owner was in the game — while activity on another body
    with a quiet homeworld is fleet movement, or a session older than an hour. The
    tag appears once the public statistics snapshot has been refreshed after this
    update.
    • The Slots box no longer reshuffles Best spots. Typing 14 instead of 15
      produced a completely different list of areas even where both slots were free.
      Two causes: the whole-server occupancy map only marked the slots you had typed
      as free (a free 14 was invisible while the box said 15), and the ranking's
      free-room channel measured a run of systems with that slot free — so
      retyping re-scored every candidate. The map now knows every free slot, and
      room is the free-slot share of the area, independent of what you are hunting.
      The Slots box decides where you can settle; it no longer decides how good the
      neighbourhood is. (The Fit breakdown calls that channel room now, not
      "streak".)
    • "Who's spying on you" really shows 1m and 3m. The alert log kept only the
      newest 60 entries — on a probed account roughly a week — so the 1m and 3m
      filters had nothing older to show whatever you picked. It now keeps three
      months. Alerts already lost to the old limit cannot be recovered; the longer
      windows fill up from here.

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.55.0

    Released Jul 30, 2026 - 302.82 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Find players by alliance. Next to the player search on the Spyglass tab
      there is now a second box that takes an alliance name or tag. It lists
      every member of the matching alliance — including the ones your filters
      normally hide, with the reason why — so you can walk a whole alliance onto
      the watch list and see on the positions map how spread out it really is. A
      "+ watch all" button does the whole list in one go, and every row now
      carries its alliance tag after the nickname so you can check the sweep at a
      glance.

    The alliance list comes from the same public statistics API OG-E already
    reads, refreshed on the same daily cadence as the player list. The first
    search after updating may say there is nothing cached yet — press
    ⟳ Refresh on that tab once and it is there.
    • The positions map is no longer hidden. It used to open from a small
      "map" chip in the Players control line, which almost nobody found. The map
      stays exactly where it was on the page, but it is now its own panel with a
      header bar that is always visible — click it to unfold, like the watchlist's
      Settings bar. Whether you leave it open or closed is remembered.
    • The planet-marker legend names moon destruction. An incoming Zniszcz
      run has always raised the same red attack marker as any other hostile fleet;
      the legend only said "attack", so there was no way to know. It says so now.
    • A Daily Run micro send no longer strands you on the wrong planet. With
      AntiGameReborn's fleet-save option ticked, AGR jumps to the next planet the
      moment a fleet leaves — landing on top of the planet OG-E had just sent you
      back to, so the run continued from somewhere you never chose. OG-E now
      remembers where the send was headed and, if the page ended up elsewhere,
      quietly goes back once. It only ever corrects the few seconds right after a
      send, so a planet YOU switch to afterwards is left alone.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.54.1

    Released Jul 29, 2026 - 301.11 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
      happen.
      1.54.0 stopped the page from forgetting the fresh request token,
      and that fixed the common case. It could not fix a second one: another script
      in the page keeping its own private copy of the token and re-using it after
      the game had already spent it. A capture from a live universe shows exactly
      that — the game spends the token, and three seconds later something else
      presents the very same, now-expired one and is refused. No amount of keeping
      the page's own variables correct reaches a copy held somewhere else. So when
      OG-E can prove a target check is leaving with a token the server has already
      retired, it now corrects that one field to the token the server issued
      moments earlier — the same result you would get by reloading the page, which
      is what the error otherwise forces you to do.

    It stays deliberately narrow: only target checks, never a fleet send; only a
    value the server itself issued to this tab; only ever forward to a newer
    token, never back to an older one; and if a corrected check is refused anyway
    three times, the correction switches itself off for the rest of the page's
    life. Nothing extra is ever requested from the server.
    - A stale token could no longer creep back in. Some of the game's own
    requests only echo the current token instead of rotating it, and a slow echo
    arriving after a rotation could quietly drag OG-E's idea of "newest" backwards
    — turning the fix into a source of the very error it prevents. Late echoes are
    now recognised and ignored.
    • The support snapshot (__ogeToken() in the page console) now also lists the
      keeper's recent decisions, with tokens masked, so a report says why it acted
      rather than only how often.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.54.0

    Released Jul 28, 2026 - 300.81 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
      is now actually gone.
      1.53.1 tried to recover from it by re-driving the
      step; that could not work, and here is why. OGame 13.0 keeps one single
      request token per session: every target check spends it and the answer carries
      a fresh one. The game applies that fresh token at the very END of a long chain
      of screen refreshes — so if anything in that chain hiccups, the page keeps
      sending a token the server has already retired, and every further target
      check is refused until you reload. Retrying the click just re-sent the same
      retired token. OG-E now keeps that token in step for the whole page: it reads
      the fresh one out of the game's own answers and writes it where the game
      itself reads it from. Nothing extra is requested from the server — the page
      simply stops presenting an expired ticket.
    • OG-E was blind to everything the game did while the page was still
      loading.
      Its game-side observer started at "page idle", which on a 13.0
      universe is roughly 800 ms in — well after the game has already fetched your
      event list, checked your fleet target, and (on the galaxy page) pulled the
      first system. That is also exactly the window the token error happened in. The
      observer now starts with the page, so:
    • the token fix above can do its job at all;
    • opening the galaxy view directly records that first system in Spyglass
      instead of dropping it;
    • the expedition button recognises a step 2 that a fleet manager prepared
      during page load, instead of refusing it as "someone else's".

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.53.1

    Released Jul 27, 2026 - 299.73 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
      on the step 1 → step 2 transition.
      OGame 13.0 changed how the game's
      one-shot request token works: every target check now spends it and issues a
      fresh one, so the script driving the transition can be left holding a token
      the game has already retired — and the step is refused for a reason that has
      nothing to do with your target or your fleet. OG-E now recognises that exact
      refusal and re-drives the transition once, picking up the new token, so the
      send continues instead of stalling on step 2. The repeat is capped at one
      attempt per tap and only ever re-runs the target check — never a dispatch,
      so it can never send a fleet twice. If it still fails, the button now names
      the cause instead of showing a generic error.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.53.0

    Released Jul 26, 2026 - 299.58 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass "Who's spying on you" gained a date-range filter. A new
      1d / 7d / 1m / 3m chip beside the Coords/Names toggle (in-game panel and
      the dashboard strip) narrows the prober list to how recently each scanned
      you. The in-game panel's choice is remembered across sessions and syncs
      across your devices; the dashboard keeps its own per-device choice.
    • Your scanned positions now carry their scan history on hover. Hovering
      one of your probed bodies lists every scan of it as date-times, newest
      first — for moons and planets alike — instead of just saying "Moon". The
      bodies themselves are ordered by their most recent scan.
    • A prober's origin coordinates are now click-through. Clicking the
      "from" coordinates jumps to that system in the galaxy view (in-page in the
      game; a galaxy deep-link on the dashboard, matching the dossier's links).
    • Galaxy expedition panel falls back to OGame's own debris tooltip when
      AGR's readout is empty, so expedition-debris figures and the recycle button
      keep working on the new galaxy version.
    • Fleet-save badges can show a landed "FR" and an in-motion "FS" marker at
      once
      on the same body, instead of one hiding the other.
    • Sticky, tap-to-retry "Error" on the daily-run fleet-save and the
      expedition-send button
      when a two-step (fleet1→fleet2) setup fails
      mid-way — the failure is surfaced instead of silently swallowed, and the
      next tap retries from a clean fleet dispatch.
    • The Spyglass scan knobs now fold under a "Settings" bar. Probes, Scan,
      Probe from, Re-scan, Re-look, Moon strike and Patrol collapse into a compact
      disclosure at the foot of the watchlist card (their contents are listed on
      the bar so they stay discoverable); it's collapsed by default and remembers
      your choice per device.
    • New default cadences: probe Re-scan now defaults to 72 h and galaxy
      Re-look to 1 h. Only fresh configs are affected — a cadence you've
      already set keeps its value.
    • The lifeform send button's blocked/failed verdict now reads "Can't
      send"
      (accurate: non-cap game blockers trip it too) and renders ~15%
      smaller to sit cleanly on the round button. Tapping it now acts on live
      state immediately instead of appearing stuck on a stale "Sent!"/"Can't
      send" label until the transient expires.
    • Dashboard settings section tidied: the colonization/abandon block's
      header is clearer and its redundant inner sub-heading was dropped; the
      alarm-clock section's "Borderline fair-play" note was removed.
    • Fleet-save badge markers no longer linger after fleets land — an
      empty-but-present event box now reads as "no activity" rather than "not
      loaded yet".
    • The "abandon" button no longer appears on moons (which can't be
      abandoned); it's suppressed via OGame's own body-type metadata.
    • **The Spyglass "N new" scan badge no longer fires when an espionage

    …(truncated — see the full CHANGELOG on GitHub.)

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.52.0

    Released Jul 19, 2026 - 297.6 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass can now detect shift-work rotations. The dossier's presence-
      history explorer has a new "Weeks" cycle — one row per week instead of one
      pooled week×hour grid — so a player rotating through morning/afternoon/night
      shifts stays legible instead of averaging into grey noise. Above the grid, a
      shift-rhythm verdict reads the roster back in plain terms: how many distinct
      shifts, on what rotation period, this week's offline window, and a
      prediction for next week. A separate Saturday read spots "always" / "never"
      / "every other week" weekend patterns and predicts the coming Saturday.
    • A new Days filter (All / Mon–Fri) on the presence-history explorer
      strips the weekend out of the weekly rhythm read — weekends are usually a
      different regime, so mixing them in blurs the offline-window pattern. The
      shift-rotation verdict always reads Mon–Fri, regardless of the chip, so a
      Saturday shift never smears the weekday roster.
    • Error/attention states on the send buttons now darken the oczko instead of
      recolouring it.
      Two iterations in, tinting the icon to the error/rim
      colour read as either "the icon caught fire" or a glitchy double outline;
      it now reuses the "Wait…" dim language instead — module colour kept, just
      darker — for every hard-failure, stale-skip and nothing-to-send state across
      Colonize, Expedition, Lifeform, Spy and the daily-run FAB.
    • The shared "Max fleets" label now renders at a slightly smaller size across
      every send button — two words at full size crowded the round rim.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.9

    Released Jul 18, 2026 - 294.09 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Error states now tint the button's icon, not just its rim. "Max fleets"
      and similar error paints on the send buttons used to change only the thin
      edge thread and the label text — the oczko/glyph itself stayed the module's
      static colour. It now flips to the same error tone, so the button reads
      "error" at a glance.
    • The Colonize button's "Wait…" states now show the target coordinates,
      matching the "Send" state — previously only "Send" carried the sublabel.
      The final dispatch tap also no longer flashes an intermediate "Wait…"
      between "Send" and "Sent"; the button holds "Send" straight through.
    • The colo-landing progress arc now fills across the seconds actually
      remaining when the countdown armed
      , instead of always assuming a fixed
      60 s span. A countdown picked up with only 10 s left now fills 0→10 s, not
      "50 s already elapsed" against a 60 s ring.
    • The FAB now pulses for any queued Spyglass work — including a queued
      galaxy Look, not just a queued probe scan — and for a colo-landing
      countdown/refresh
      , matching the "something needs a look" pulse the other
      modules already use.
    • Best Colony Spots' Zone / Find / Ignore worst / Tolerance controls are
      now rectangular segmented chips
      , matching every other single-select
      (radio) control in the dashboard — the round pill shape is reserved for
      independently toggleable checkboxes.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.8

    Released Jul 18, 2026 - 293.99 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass Patrol re-proposed its entire look series after every page
      reload, ignoring the Re-look cadence.
      The territory mode judged whether a
      system needed a fresh look purely from the in-session galaxy-scan timestamp
      — but that timestamp was deliberately dropped on persist (to shrink the
      saved blob), so a reload reset every system to "never looked" and the FAB
      walked the whole patrol grounds again regardless of the configured cadence.
      The lightweight last-look timestamp (not the heavy per-slot data) now
      survives a reload, so Patrol correctly waits out its Re-look window across
      page refreshes.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.7

    Released Jul 17, 2026 - 293.96 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • The scan plan no longer proposes galaxy looks that can't confirm a lone
      moon-strike.
      In the "lone" mode a strike verdict needs exactly one lit body,
      so the instant a second body is already lit the verdict is out of reach — yet
      OG-E kept walking the rest of the account's systems with looks that could never
      settle anything. It now abandons that sweep as soon as a second body is lit,
      keeping your galaxy browsing to only the looks that can actually change a
      verdict. ("newest"/"any" are unaffected — they can still resolve with several
      lit bodies, so their sweeps aren't wasted.)
    • Spyglass scan-prefs layout. "Probe from" is now a normal half-width cell
      (paired with "Re-scan") instead of a full-width row, and "Re-look" takes the
      full-width row in its place.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.6

    Released Jul 17, 2026 - 293.99 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Abandoned positions come back as colonize candidates. OGame re-rolls a
      planet's size every time a position is colonized, so the usual play is to
      abandon a small roll and re-colonize the SAME slot for a bigger one. OG-E was
      treating an abandoned slot as gone for good, so after a batch of give-ups the
      candidate list ran dry. It now frees an abandoned position exactly as the game
      does — on the daily 03:00 cleanup, at least 24 h after give-up — and re-offers
      it, even when the weekly public API still lists the old colony as yours.
    • A colonizer that never becomes a colony frees its slot too. If a
      colonize send is recalled, hits the colony cap, or otherwise never lands, the
      position returns to the pool after about 4 h instead of staying blocked.
    • Colony-landing countdown matches the game even with a wrong PC clock. The
      "colo landing" timer is now driven by the OGame server clock, so a mis-set
      Windows time no longer makes it disagree with the in-game countdown.
    • Spy targets sent with the game's own button are no longer re-proposed.
      Firing an espionage probe from the native fleet screen (not OG-E's Spy button)
      is now recorded, so the next suggestion moves on to a different target instead
      of repeating the same coordinates.
    • Consistent button dimming. The Daily-run and fleet-save (guardian)
      buttons now grey their working state the same way every other floating button
      does — dimmed fill and logo, coloured rim kept.
    • Spyglass "Probe from" sits under Scan. The setting moved up next to the
      other probe controls instead of sitting alone at the bottom of the panel.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.5

    Released Jul 16, 2026 - 293.11 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Maintenance release — no user-facing changes. Verifies the dual-store
      publishing pipeline (AMO + Chrome Web Store).

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.4

    Released Jul 16, 2026 - 293.11 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Extension name is now "OG-E (OGame-Expeditions)" in the browser and the
      store listings, so the short "OG-E" is spelled out for anyone who hasn't seen
      it before. No functional change.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.3

    Released Jul 16, 2026 - 293.1 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Spyglass → "Probe from" setting (nearest / active). The in-game Spy
      button used to always hop to the own planet closest to the target before
      sending probes. You can now choose to launch from whatever body you're
      currently on instead. Default stays "nearest" (shortest probe flight); it's
      a strategy knob, so it syncs across your devices like the other Spyglass
      settings.
    • Alliance share now auto-syncs instead of nagging. When a shared pool
      went a day stale, OG-E used to show a "share due" reminder and wait for a
      click. While Alliance share is on, it now just runs the round automatically
      (about once a day, when you open the dashboard) — enabling the share is your
      consent to pool. Don't want it? Turn Alliance share off. The Alliance-sync
      button stays as an on-demand "sync now".
    • Clearer command-button wording. "All fleets!" is now "Max fleets", and
      exclamation marks are gone from every button label (Send, Sent, No ship,
      No probes, …). The Expeditions button's full-fleet state now shows in the
      same red as the other buttons (was gold), and the Colonization button's
      min-gap "Wait" countdown now wears its own turquoise instead of gold.
    • Daily Run no longer offers the Harvest mission in a route's mission
      picker (it left Deployment, Transport, Attack, Espionage).
    • Shorter, plainer help text on the Alarm clock (intro + fair-play note +
      ntfy token steps) and the Daily Run panel.
    • Colonization histogram labels are readable on mobile again. On narrow
      screens the binned size ranges ("318-320") wrapped into a smeared two-line
      vertical label; the axis now gives them room to sit on a single line without
      shrinking the bars.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.2

    Released Jul 16, 2026 - 292.56 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Big fleet-saves stop showing up as plain green transport dots. Two root
      causes fixed. Detection now runs locally on every event-list scan — it no
      longer needs the cloud-sync token or a healthy sync round, so the FS badge
      on the event list and the FS marker on the planet list light up even when
      the gist is unreachable. And every fleet send now records its TRUE flight
      time at the moment of dispatch, so a long fleet-save that OG-E first
      notices late (hidden tab, a reload right after sending) is judged by its
      real duration instead of the minutes left — previously it was written off
      as a short hop forever.
    • Fleet reminders stop switching themselves off. Sending any fleet from a
      planet with an armed Fleet reminder used to clear the reminder — even a
      small "technical" send (a few transporters crossing the FS thresholds)
      while 95% of the fleet still sat exposed. A reminder now clears ONLY by
      your explicit act: holding the Fleet-reminder button, a successful "Save
      now" through it, or un-toggling the chip on the fleet screen.
    • Fleet reminders are now one synced set. The auto-detected "fleet landed
      and sits exposed" state and the manual fleet-screen mark used to live in
      two separate stores (one of them device-local) — which is why a reminder
      could show on one device and not the other, or resurrect after being
      dismissed. Both now write the same per-planet, cloud-synced set: a landing
      detected on one device arms the reminder everywhere after the next sync
      round, and a dismiss travels the same way instead of coming back. Existing
      manual marks from before this version need to be set once again.
    • "Who's spying on you" syncs between devices. The proximity-alert log
      (who probed your planets) was device-local; each device showed a different
      history. It now rides the same cloud sync as the other Spyglass
      observations.

    Source code released under Mozilla Public License 2.0

    Download file
  • Version 1.51.1

    Released Jul 15, 2026 - 291.87 KB
    Works with firefox 140.0 and later, android 142.0 and later
    • Shortened the expedition send button's label from "Explore" to "Exped".

    Source code released under Mozilla Public License 2.0

    Download file
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