Pokemon Showdown Plus version history - 4 versions
Pokemon Showdown Plus by Nathan Michael
Pokemon Showdown Plus version history - 4 versions
Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.
Latest version
Version 1.3.1
Released Oct 31, 2026 - 138.27 MBWorks with firefox 91.0 and later- Stat card won't linger upon skipping turn
- Sprite rendering time out increased from 2->8 s
- Upon failing to fetch sprite data sprites will use fallback icons
Source code released under Partial PolyForm Non-Commercial License
Older versions
Version 1.3
Released Oct 30, 2026 - 138.27 MBWorks with firefox 91.0 and later- Ability card
- HP Cards Styles and supports up to 4 mons now
- Improved Sprite anchoring
- Stat boost/drop aura added
- Sprites should not break anymore upon them being updated*
All sprites have hash metadata of their data.json which contains how to render a sprite and other data, it now validates whether local metadata is stale and fetches and overwrites old dataSource code released under Partial PolyForm Non-Commercial License
Version 1.2.1
Released Oct 28, 2026 - 137.99 MBWorks with firefox 91.0 and later- added missing room types
- New battle UI with dark/light mode support
- Re-rendered terrains and made them more colorblind friendly
- Added Mega & Dynamax HP Bars
- Added Barebones built in settings page
- Small Pokemon should no longer get obstructed by HP bar box
- Aerial Pokemon actually levitate now again
- Custom Domain support
- Stat boosts FX
- Added a barebones Debug toggle to view meta data for each sprite
- Fixed some bugs
Source code released under Partial PolyForm Non-Commercial License
Version 1.1
Released Oct 24, 2026 - 54.44 MBWorks with firefox 91.0 and later-renders with large empty bottom won't look like they are levitating
-renders with a large empty top won't move HP bars
-reworked UI placement logic so it does not "snap" from A to B and instead places directly where it belongs
-lunge attacks have been disabled (It looks much better)
-move animation target cords are now calculated correctly
-Pokemon transformations will be accounted for and will re-adjust the UI to fitSource code released under Partial PolyForm Non-Commercial License