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OG-E (OGame-Expeditions) 版本历史 - 25 个版本

OG-E (OGame-Expeditions) 作者: Bartek

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OG-E (OGame-Expeditions) 版本历史 - 25 个版本
  • 小心旧版本!显示这些版本是为了测试和参考目的。您应该始终使用附加组件的最新版本。

  • 最新版本

    版本 1.55.0

    发布于 2026年7月30日 - 302.82 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Find players by alliance. Next to the player search on the Spyglass tab
      there is now a second box that takes an alliance name or tag. It lists
      every member of the matching alliance — including the ones your filters
      normally hide, with the reason why — so you can walk a whole alliance onto
      the watch list and see on the positions map how spread out it really is. A
      "+ watch all" button does the whole list in one go, and every row now
      carries its alliance tag after the nickname so you can check the sweep at a
      glance.

    The alliance list comes from the same public statistics API OG-E already
    reads, refreshed on the same daily cadence as the player list. The first
    search after updating may say there is nothing cached yet — press
    ⟳ Refresh on that tab once and it is there.
    • The positions map is no longer hidden. It used to open from a small
      "map" chip in the Players control line, which almost nobody found. The map
      stays exactly where it was on the page, but it is now its own panel with a
      header bar that is always visible — click it to unfold, like the watchlist's
      Settings bar. Whether you leave it open or closed is remembered.
    • The planet-marker legend names moon destruction. An incoming Zniszcz
      run has always raised the same red attack marker as any other hostile fleet;
      the legend only said "attack", so there was no way to know. It says so now.
    • A Daily Run micro send no longer strands you on the wrong planet. With
      AntiGameReborn's fleet-save option ticked, AGR jumps to the next planet the
      moment a fleet leaves — landing on top of the planet OG-E had just sent you
      back to, so the run continued from somewhere you never chose. OG-E now
      remembers where the send was headed and, if the page ended up elsewhere,
      quietly goes back once. It only ever corrects the few seconds right after a
      send, so a planet YOU switch to afterwards is left alone.

    源代码遵循 Mozilla 公共许可证 2.0 发布

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  • 较早版本

    版本 1.54.1

    发布于 2026年7月29日 - 301.11 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" — the last way it could still
      happen.
      1.54.0 stopped the page from forgetting the fresh request token,
      and that fixed the common case. It could not fix a second one: another script
      in the page keeping its own private copy of the token and re-using it after
      the game had already spent it. A capture from a live universe shows exactly
      that — the game spends the token, and three seconds later something else
      presents the very same, now-expired one and is refused. No amount of keeping
      the page's own variables correct reaches a copy held somewhere else. So when
      OG-E can prove a target check is leaving with a token the server has already
      retired, it now corrects that one field to the token the server issued
      moments earlier — the same result you would get by reloading the page, which
      is what the error otherwise forces you to do.

    It stays deliberately narrow: only target checks, never a fleet send; only a
    value the server itself issued to this tab; only ever forward to a newer
    token, never back to an older one; and if a corrected check is refused anyway
    three times, the correction switches itself off for the rest of the page's
    life. Nothing extra is ever requested from the server.
    - A stale token could no longer creep back in. Some of the game's own
    requests only echo the current token instead of rotating it, and a slow echo
    arriving after a rotation could quietly drag OG-E's idea of "newest" backwards
    — turning the fix into a source of the very error it prevents. Late echoes are
    now recognised and ignored.
    • The support snapshot (__ogeToken() in the page console) now also lists the
      keeper's recent decisions, with tokens masked, so a report says why it acted
      rather than only how often.

    源代码遵循 Mozilla 公共许可证 2.0 发布

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  • 版本 1.54.0

    发布于 2026年7月28日 - 300.81 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN" on the step 1 → step 2 transition
      is now actually gone.
      1.53.1 tried to recover from it by re-driving the
      step; that could not work, and here is why. OGame 13.0 keeps one single
      request token per session: every target check spends it and the answer carries
      a fresh one. The game applies that fresh token at the very END of a long chain
      of screen refreshes — so if anything in that chain hiccups, the page keeps
      sending a token the server has already retired, and every further target
      check is refused until you reload. Retrying the click just re-sent the same
      retired token. OG-E now keeps that token in step for the whole page: it reads
      the fresh one out of the game's own answers and writes it where the game
      itself reads it from. Nothing extra is requested from the server — the page
      simply stops presenting an expired ticket.
    • OG-E was blind to everything the game did while the page was still
      loading.
      Its game-side observer started at "page idle", which on a 13.0
      universe is roughly 800 ms in — well after the game has already fetched your
      event list, checked your fleet target, and (on the galaxy page) pulled the
      first system. That is also exactly the window the token error happened in. The
      observer now starts with the page, so:
    • the token fix above can do its job at all;
    • opening the galaxy view directly records that first system in Spyglass
      instead of dropping it;
    • the expedition button recognises a step 2 that a fleet manager prepared
      during page load, instead of refusing it as "someone else's".

    源代码遵循 Mozilla 公共许可证 2.0 发布

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  • 版本 1.53.1

    发布于 2026年7月27日 - 299.73 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Fleet sends no longer die with "LOCA_ERROR_INQUIRY_NOT_WORKED_TRYAGAIN"
      on the step 1 → step 2 transition.
      OGame 13.0 changed how the game's
      one-shot request token works: every target check now spends it and issues a
      fresh one, so the script driving the transition can be left holding a token
      the game has already retired — and the step is refused for a reason that has
      nothing to do with your target or your fleet. OG-E now recognises that exact
      refusal and re-drives the transition once, picking up the new token, so the
      send continues instead of stalling on step 2. The repeat is capped at one
      attempt per tap and only ever re-runs the target check — never a dispatch,
      so it can never send a fleet twice. If it still fails, the button now names
      the cause instead of showing a generic error.

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  • 版本 1.53.0

    发布于 2026年7月26日 - 299.58 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Spyglass "Who's spying on you" gained a date-range filter. A new
      1d / 7d / 1m / 3m chip beside the Coords/Names toggle (in-game panel and
      the dashboard strip) narrows the prober list to how recently each scanned
      you. The in-game panel's choice is remembered across sessions and syncs
      across your devices; the dashboard keeps its own per-device choice.
    • Your scanned positions now carry their scan history on hover. Hovering
      one of your probed bodies lists every scan of it as date-times, newest
      first — for moons and planets alike — instead of just saying "Moon". The
      bodies themselves are ordered by their most recent scan.
    • A prober's origin coordinates are now click-through. Clicking the
      "from" coordinates jumps to that system in the galaxy view (in-page in the
      game; a galaxy deep-link on the dashboard, matching the dossier's links).
    • Galaxy expedition panel falls back to OGame's own debris tooltip when
      AGR's readout is empty, so expedition-debris figures and the recycle button
      keep working on the new galaxy version.
    • Fleet-save badges can show a landed "FR" and an in-motion "FS" marker at
      once
      on the same body, instead of one hiding the other.
    • Sticky, tap-to-retry "Error" on the daily-run fleet-save and the
      expedition-send button
      when a two-step (fleet1→fleet2) setup fails
      mid-way — the failure is surfaced instead of silently swallowed, and the
      next tap retries from a clean fleet dispatch.
    • The Spyglass scan knobs now fold under a "Settings" bar. Probes, Scan,
      Probe from, Re-scan, Re-look, Moon strike and Patrol collapse into a compact
      disclosure at the foot of the watchlist card (their contents are listed on
      the bar so they stay discoverable); it's collapsed by default and remembers
      your choice per device.
    • New default cadences: probe Re-scan now defaults to 72 h and galaxy
      Re-look to 1 h. Only fresh configs are affected — a cadence you've
      already set keeps its value.
    • The lifeform send button's blocked/failed verdict now reads "Can't
      send"
      (accurate: non-cap game blockers trip it too) and renders ~15%
      smaller to sit cleanly on the round button. Tapping it now acts on live
      state immediately instead of appearing stuck on a stale "Sent!"/"Can't
      send" label until the transient expires.
    • Dashboard settings section tidied: the colonization/abandon block's
      header is clearer and its redundant inner sub-heading was dropped; the
      alarm-clock section's "Borderline fair-play" note was removed.
    • Fleet-save badge markers no longer linger after fleets land — an
      empty-but-present event box now reads as "no activity" rather than "not
      loaded yet".
    • The "abandon" button no longer appears on moons (which can't be
      abandoned); it's suppressed via OGame's own body-type metadata.
    • **The Spyglass "N new" scan badge no longer fires when an espionage

    …(truncated — see the full CHANGELOG on GitHub.)

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  • 版本 1.52.0

    发布于 2026年7月19日 - 297.6 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Spyglass can now detect shift-work rotations. The dossier's presence-
      history explorer has a new "Weeks" cycle — one row per week instead of one
      pooled week×hour grid — so a player rotating through morning/afternoon/night
      shifts stays legible instead of averaging into grey noise. Above the grid, a
      shift-rhythm verdict reads the roster back in plain terms: how many distinct
      shifts, on what rotation period, this week's offline window, and a
      prediction for next week. A separate Saturday read spots "always" / "never"
      / "every other week" weekend patterns and predicts the coming Saturday.
    • A new Days filter (All / Mon–Fri) on the presence-history explorer
      strips the weekend out of the weekly rhythm read — weekends are usually a
      different regime, so mixing them in blurs the offline-window pattern. The
      shift-rotation verdict always reads Mon–Fri, regardless of the chip, so a
      Saturday shift never smears the weekday roster.
    • Error/attention states on the send buttons now darken the oczko instead of
      recolouring it.
      Two iterations in, tinting the icon to the error/rim
      colour read as either "the icon caught fire" or a glitchy double outline;
      it now reuses the "Wait…" dim language instead — module colour kept, just
      darker — for every hard-failure, stale-skip and nothing-to-send state across
      Colonize, Expedition, Lifeform, Spy and the daily-run FAB.
    • The shared "Max fleets" label now renders at a slightly smaller size across
      every send button — two words at full size crowded the round rim.

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  • 版本 1.51.9

    发布于 2026年7月18日 - 294.09 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Error states now tint the button's icon, not just its rim. "Max fleets"
      and similar error paints on the send buttons used to change only the thin
      edge thread and the label text — the oczko/glyph itself stayed the module's
      static colour. It now flips to the same error tone, so the button reads
      "error" at a glance.
    • The Colonize button's "Wait…" states now show the target coordinates,
      matching the "Send" state — previously only "Send" carried the sublabel.
      The final dispatch tap also no longer flashes an intermediate "Wait…"
      between "Send" and "Sent"; the button holds "Send" straight through.
    • The colo-landing progress arc now fills across the seconds actually
      remaining when the countdown armed
      , instead of always assuming a fixed
      60 s span. A countdown picked up with only 10 s left now fills 0→10 s, not
      "50 s already elapsed" against a 60 s ring.
    • The FAB now pulses for any queued Spyglass work — including a queued
      galaxy Look, not just a queued probe scan — and for a colo-landing
      countdown/refresh
      , matching the "something needs a look" pulse the other
      modules already use.
    • Best Colony Spots' Zone / Find / Ignore worst / Tolerance controls are
      now rectangular segmented chips
      , matching every other single-select
      (radio) control in the dashboard — the round pill shape is reserved for
      independently toggleable checkboxes.

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  • 版本 1.51.8

    发布于 2026年7月18日 - 293.99 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Spyglass Patrol re-proposed its entire look series after every page
      reload, ignoring the Re-look cadence.
      The territory mode judged whether a
      system needed a fresh look purely from the in-session galaxy-scan timestamp
      — but that timestamp was deliberately dropped on persist (to shrink the
      saved blob), so a reload reset every system to "never looked" and the FAB
      walked the whole patrol grounds again regardless of the configured cadence.
      The lightweight last-look timestamp (not the heavy per-slot data) now
      survives a reload, so Patrol correctly waits out its Re-look window across
      page refreshes.

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  • 版本 1.51.7

    发布于 2026年7月17日 - 293.96 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • The scan plan no longer proposes galaxy looks that can't confirm a lone
      moon-strike.
      In the "lone" mode a strike verdict needs exactly one lit body,
      so the instant a second body is already lit the verdict is out of reach — yet
      OG-E kept walking the rest of the account's systems with looks that could never
      settle anything. It now abandons that sweep as soon as a second body is lit,
      keeping your galaxy browsing to only the looks that can actually change a
      verdict. ("newest"/"any" are unaffected — they can still resolve with several
      lit bodies, so their sweeps aren't wasted.)
    • Spyglass scan-prefs layout. "Probe from" is now a normal half-width cell
      (paired with "Re-scan") instead of a full-width row, and "Re-look" takes the
      full-width row in its place.

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  • 版本 1.51.6

    发布于 2026年7月17日 - 293.99 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Abandoned positions come back as colonize candidates. OGame re-rolls a
      planet's size every time a position is colonized, so the usual play is to
      abandon a small roll and re-colonize the SAME slot for a bigger one. OG-E was
      treating an abandoned slot as gone for good, so after a batch of give-ups the
      candidate list ran dry. It now frees an abandoned position exactly as the game
      does — on the daily 03:00 cleanup, at least 24 h after give-up — and re-offers
      it, even when the weekly public API still lists the old colony as yours.
    • A colonizer that never becomes a colony frees its slot too. If a
      colonize send is recalled, hits the colony cap, or otherwise never lands, the
      position returns to the pool after about 4 h instead of staying blocked.
    • Colony-landing countdown matches the game even with a wrong PC clock. The
      "colo landing" timer is now driven by the OGame server clock, so a mis-set
      Windows time no longer makes it disagree with the in-game countdown.
    • Spy targets sent with the game's own button are no longer re-proposed.
      Firing an espionage probe from the native fleet screen (not OG-E's Spy button)
      is now recorded, so the next suggestion moves on to a different target instead
      of repeating the same coordinates.
    • Consistent button dimming. The Daily-run and fleet-save (guardian)
      buttons now grey their working state the same way every other floating button
      does — dimmed fill and logo, coloured rim kept.
    • Spyglass "Probe from" sits under Scan. The setting moved up next to the
      other probe controls instead of sitting alone at the bottom of the panel.

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  • 版本 1.51.5

    发布于 2026年7月16日 - 293.11 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Maintenance release — no user-facing changes. Verifies the dual-store
      publishing pipeline (AMO + Chrome Web Store).

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  • 版本 1.51.4

    发布于 2026年7月16日 - 293.11 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Extension name is now "OG-E (OGame-Expeditions)" in the browser and the
      store listings, so the short "OG-E" is spelled out for anyone who hasn't seen
      it before. No functional change.

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  • 版本 1.51.3

    发布于 2026年7月16日 - 293.1 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Spyglass → "Probe from" setting (nearest / active). The in-game Spy
      button used to always hop to the own planet closest to the target before
      sending probes. You can now choose to launch from whatever body you're
      currently on instead. Default stays "nearest" (shortest probe flight); it's
      a strategy knob, so it syncs across your devices like the other Spyglass
      settings.
    • Alliance share now auto-syncs instead of nagging. When a shared pool
      went a day stale, OG-E used to show a "share due" reminder and wait for a
      click. While Alliance share is on, it now just runs the round automatically
      (about once a day, when you open the dashboard) — enabling the share is your
      consent to pool. Don't want it? Turn Alliance share off. The Alliance-sync
      button stays as an on-demand "sync now".
    • Clearer command-button wording. "All fleets!" is now "Max fleets", and
      exclamation marks are gone from every button label (Send, Sent, No ship,
      No probes, …). The Expeditions button's full-fleet state now shows in the
      same red as the other buttons (was gold), and the Colonization button's
      min-gap "Wait" countdown now wears its own turquoise instead of gold.
    • Daily Run no longer offers the Harvest mission in a route's mission
      picker (it left Deployment, Transport, Attack, Espionage).
    • Shorter, plainer help text on the Alarm clock (intro + fair-play note +
      ntfy token steps) and the Daily Run panel.
    • Colonization histogram labels are readable on mobile again. On narrow
      screens the binned size ranges ("318-320") wrapped into a smeared two-line
      vertical label; the axis now gives them room to sit on a single line without
      shrinking the bars.

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  • 版本 1.51.2

    发布于 2026年7月16日 - 292.56 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Big fleet-saves stop showing up as plain green transport dots. Two root
      causes fixed. Detection now runs locally on every event-list scan — it no
      longer needs the cloud-sync token or a healthy sync round, so the FS badge
      on the event list and the FS marker on the planet list light up even when
      the gist is unreachable. And every fleet send now records its TRUE flight
      time at the moment of dispatch, so a long fleet-save that OG-E first
      notices late (hidden tab, a reload right after sending) is judged by its
      real duration instead of the minutes left — previously it was written off
      as a short hop forever.
    • Fleet reminders stop switching themselves off. Sending any fleet from a
      planet with an armed Fleet reminder used to clear the reminder — even a
      small "technical" send (a few transporters crossing the FS thresholds)
      while 95% of the fleet still sat exposed. A reminder now clears ONLY by
      your explicit act: holding the Fleet-reminder button, a successful "Save
      now" through it, or un-toggling the chip on the fleet screen.
    • Fleet reminders are now one synced set. The auto-detected "fleet landed
      and sits exposed" state and the manual fleet-screen mark used to live in
      two separate stores (one of them device-local) — which is why a reminder
      could show on one device and not the other, or resurrect after being
      dismissed. Both now write the same per-planet, cloud-synced set: a landing
      detected on one device arms the reminder everywhere after the next sync
      round, and a dismiss travels the same way instead of coming back. Existing
      manual marks from before this version need to be set once again.
    • "Who's spying on you" syncs between devices. The proximity-alert log
      (who probed your planets) was device-local; each device showed a different
      history. It now rides the same cloud sync as the other Spyglass
      observations.

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  • 版本 1.51.1

    发布于 2026年7月15日 - 291.87 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Shortened the expedition send button's label from "Explore" to "Exped".

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  • 版本 1.51.0

    发布于 2026年7月15日 - 291.86 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • A colonization "landing" button. When a colony ship is under a minute
      from landing, the Abandon button shows a live countdown with a filling ring;
      the moment it lands it becomes a one-tap Refresh that reloads the
      overview so the new colony is picked up right away — no more watching the
      clock to catch a fresh, too-small colony. Dealing with a colony you already
      have always takes priority over the countdown.
    • Arrow keys keep steering the galaxy while a popup is open. Opening the
      Phalanx, Espionage or Discovery dialog used to freeze the ←/→ (system) and
      ↑/↓ (galaxy) keys. Now an arrow closes the popup and makes the move in a
      single press.
    • Fold away the galaxy action row. A small toggle above Start hides or
      shows the Phalanx / Espionage / Discovery (and position) row, so on a phone
      the panel can sit as just the coordinate steppers. Your choice is remembered
      on the device.
    • Tidier galaxy nav panel. The Galaxy / System captions now sit on top of
      their input fields, and Start is a touch shorter to make room for the new
      fold toggle above it.
    • The galaxy footer is folded into the stats line. The icon legend moves
      up next to the SS / REC / IPM / slots / discoveries readout, and the
      redundant "N planets colonised" line is dropped — reclaiming the empty strip
      that sat above the panel.
    • The galaxy table no longer leaves an empty gap. It sizes to what a
      system actually shows, instead of reserving the height of the tallest system
      you had visited (which left dead space after leaving a busy or event-planet
      system).
    • No more false "under attack" alarm from a wreck field. After your fleet
      is destroyed, OGame reuses the top-bar attack flag to show the leftover
      wreck field. The full-screen alert used to read that as a fresh attack; it
      now recognises the wreck-field aftermath and stays quiet.

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  • 版本 1.50.1

    发布于 2026年7月15日 - 289.63 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • The Abandon button no longer asks you to set a password you already
      set.
      On a slower phone a tap right after the page loaded could read the
      colonization settings before they finished loading and wrongly send you to
      "Set password". The button now waits for the real settings, so a configured
      password is always used.
    • Colonization waves respect your minimum gap from the first tap. Right
      after a reload the Colonization button could send before your saved minimum
      arrival gap and in-flight/abandon markers had loaded, letting a wave fire
      too early toward a slot that should have been skipped — occasionally
      bouncing a colony ship off the colony limit. The button now holds on
      "Wait…" until that data is ready.
    • Reminders survive a page reload. An ad-hoc, wave, or fleet-save reminder
      armed just before OGame reloaded the page (which it does on almost every
      click) could vanish on the next load. Arming, cancelling, and re-sending now
      take effect immediately and are no longer dropped by the reload.
    • Cancelling a reminder actually cancels the notification. Cancelling a
      fleet-save reminder shortly before it was due removed it from the interface
      but the push could still arrive. The cancellation now reaches the
      notification service even when you navigate away right after.
    • Reminders can be set again after reinstalling the add-on. With a
      freshly reinstalled add-on the dashboard's server list could be empty, which
      silently swallowed every reminder/colonization setting you tried to save.
      Opening the game once now makes the server selectable again, and the config
      editors tell you what to do instead of failing quietly.
    • Your abandon password survives reinstalling the add-on. It is kept in a
      local backup on the game tab, so a reinstall no longer wipes it (it still
      never leaves your device or syncs anywhere).
    • Smoother page after a reload on mobile. The heavy occupancy-index build
      that warms colonization data now runs once the page is idle instead of
      competing with the game's own start-up, so the interface unblocks sooner on
      slower devices.
    • One presence section in the Spyglass dossier. The player detail used to
      stack two nearly-identical week-by-hour heatmaps ("Presence" over "Presence
      history"); they are merged into a single "Presence — offline pattern"
      section that keeps the last-active headline and the best-offline-window
      recommendation above the long-horizon explorer.
    • The Sync tab tells synced data from local. Each row is marked local or
      partial where relevant, and the per-server total is split into Synced /
      Local only / Total — so the device-only API cache is no longer mistaken for
      sync payload.
    • Galaxy nav panel: the position toggle moved to the left, so the game
      action buttons keep their grouping on the right.

    …(truncated — see the full CHANGELOG on GitHub.)

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  • 版本 1.50.0

    发布于 2026年7月14日 - 288.98 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • OGame 1.13 compatibility (verified against the public test server; 1.12
      keeps working unchanged):
    • Galaxy scanning works again. 1.13 renamed the galaxy-fetch request, so
      passive system scanning — and everything riding on it, including the
      Spyglass walk — had stopped. Both the old and new names are recognised now.
    • Trader highlights clear again. The daily-chores glow (yellow =
      Auctioneer bid, red = Import/Export container) reacts to the reshaped 1.13
      trader: the renamed Import/Export panel is scanned again, and the bid /
      trade requests — whose action moved into the request body — clear the
      matching glow immediately after the action, on either game version.
    • The Expedition button hops over shipless planets again. With no fleet
      on a planet, 1.13's AGR renders no Expeditions routine at all; the button
      used to wait, then wrongly report "AGR exp off" and stall. A planet with no
      ships now reads as "nothing to send here" and the button moves on to the
      next planet with a free slot, as before.
    • The expedition slot (position 16) rebuilt as a compact OG-E row. Instead
      of restyling the game's own box in place, the row is now OG-E's own: debris
      resources stacked in tight lines, the Pathfinder count riding on the
      Mine/Reduce button (shown greyed when you lack the ships to mine, instead of
      vanishing), the template quick-select next to a small gear button that opens
      the template editor, and Expedition/Send mirroring the game's swap. Every
      control drives the game's own underneath — labels and AGR's red/green slot
      tint included — so nothing about the game's behaviour changes, it just fits.
    • The galaxy navigation bar can move. A small toggle at the end of its
      action row cycles the bar's position: below the table (default), at the top
      in place of the original header, or below-with-the-original-shown. The choice
      sticks per device. Keyboard nicety: Tab now moves straight between the
      Galaxy and System fields.

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  • 版本 1.49.0

    发布于 2026年7月14日 - 288.32 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • A touch-sized galaxy navigation bar under the system list. On the Galaxy
      page the header's inputs, arrows and buttons sit at the very top and render
      tiny on a phone — so stepping through systems meant scrolling up to the
      header, tapping, and scrolling back down to the rows you were watching.
      There's now a full-size mirror of those controls directly below the table:
      large −/+ steppers with coordinate fields, a Start button, and Phalanx /
      Spy / Discovery. It drives the game's own controls underneath, so every
      rule (system wrap-around, galaxy-switch costs, "phalanx unavailable here")
      behaves exactly as it does up top. It rides the existing Readability
      toggle in Display settings; with the bar on, the cramped original header is
      hidden so there's only one set of controls.
    • The expedition slot at the bottom of the system list no longer makes the
      table jump.
      That row grows taller on systems that have expedition debris,
      which used to nudge everything below it — now including the new navigation
      bar — up and down as you stepped between systems. Its readout is now a
      fixed-height single line (Metal / Crystal / Pathfinders and the Reduce
      action on one row, in the bar's own styling), so the table height stays put
      and the buttons stop moving under your finger.

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  • 版本 1.48.2

    发布于 2026年7月14日 - 282.93 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • The Colonization button no longer lies right after a page load. It used
      to enable immediately, answer an early tap with a false "No more
      candidates", and then find candidates a second later once the server
      occupancy data finished loading. The button now stays greyed on "Wait…"
      until the free positions are actually computed, then enables in the same
      instant the "N free" counter appears — with its first tap already aimed at
      a real candidate. If the data can't load at all (offline), the button
      releases into the old scan-only behaviour instead of waiting forever.
    • One status-colour language across all the send buttons. A red flash
      now always means "the tap failed" (no ship, no fuel, no route, every fleet
      slot busy) and an amber flash always means "nothing to act on right now —
      come back later" (cooldowns, everything already sent). Daily Run joins the
      convention: its failure flashes recolour the button ring too, where they
      used to change only the text.
    • Shorter, calmer labels. The overflowing "No more candidates" became a
      "No targets" flash that fits the button, and the expedition's "All maxed!"
      is now "All sent" — the same phrase the Daily Run button already uses when
      the day's work is done.

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  • 版本 1.48.1

    发布于 2026年7月14日 - 282.74 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • The Daily Run button no longer flickers between states. Labels used to
      flash wrong states for a fraction of a second — mid-selection, right after
      a send, or over an error message — because background repaints could
      overwrite what the button was actually doing. It now follows the same
      stability contract as the expedition button: labels change only when the
      underlying state really changes, the armed "(tap to send)" state no longer
      flaps while the game re-validates the form, and after a send the whole
      button stays greyed on "Sent" until the page reloads. A second tap while
      the game isn't ready yet now answers with a brief "Wait…" instead of doing
      nothing.

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  • 版本 1.48.0

    发布于 2026年7月13日 - 282.64 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Your Spyglass intel now syncs across your own devices. Spy reports,
      galaxy-activity looks and watched-player names ride your private gist
      automatically, so both devices show the same coverage — the observation
      timeline can't be re-derived by re-spying, and per-device divergence was
      the root cause of "two devices, two different views".
    • Presence history — the long-horizon offline-pattern explorer. A new
      dossier section keeps months of day×hour "seen active / looked & quiet"
      coverage (far past the 45-day activity rings) and lets you read it by
      cycle: week×hour, daily rhythm, or day-of-month. Colour = how reliably
      offline that phase is (the strike window), tap any cell for exact counts.
    • Alliance pool feeds the presence explorer. One alliance sync now also
      shares your presence history and pools everyone's — months of looks from
      the whole alliance in one heatmap, the intended way to find recurring
      offline windows. Still inside the privacy floor: hour-grain bits, no
      coordinates, no report contents.
    • Alliance share is safe across your own devices. Sharing under the same
      name from two devices no longer overwrites — blocks now union (newest wins
      per field, presence history OR-merged). The config collapsed to just the
      token: the gist id and your share name derive themselves. A gentle "share
      due" nudge appears after a day so the pool stays fresh (one click shares
      yours and pulls everyone's — never automatic).
    • The alliance file is compressed (gzip), so a busy alliance's shared
      file stays small; older plain-file shares still read.
    • Two devices no longer diverge, and alliance sync no longer wipes a
      device's data
      — the two issues that started this work.

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  • 版本 1.47.4

    发布于 2026年7月13日 - 276.97 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • Watchlist cards put every control on the face. The hidden ⚙ settings
      face is gone — its tiny gear sat one graze away from the destructive ✕.
      Each card now ends in a command bar pinned to its bottom edge: the
      galaxy / probes watch toggles and the ↻ re-scan flag are always visible and
      one tap away (↻ lights amber while a re-scan is pending), with the intel
      age beside them. The remove ✕ stands alone in the top corner with a real
      finger-sized target.
    • Enemy/Friend/Neutral tags became map colours. You now pick a plain
      colour per tracked player (red, orange, gold, green, blue, violet) from a
      swatch popover on the map's player chips — the tag rows on the card and in
      the dossier are gone, and the card's dot just mirrors the map. Old tags
      convert automatically (enemy → red, friend → green, neutral → default
      grey). The patrol no longer exempts 'friend'-tagged neighbours — your
      buddies and alliance members are still skipped via the game's own flags.
    • Alliance share now shares observations only. Your block carries
      last-spy / last-seen times and names for players you actually hold data on
      — never your watch list, tags or any settings. The shared table lost its
      Tag column, moved off the Spyglass tab onto the Sync card (it scrolls
      instead of flooding the page) and gained its own Alliance sync button
      there; the Spyglass title keeps a one-line summary. The whole section has
      a master switch like "Sync across devices".
    • The alliance gist sets itself up. Leave the gist id empty — the first
      sync finds the token account's alliance gist (or creates a fresh secret
      one) and fills the id in; alliance-mates with the same token auto-find it
      too. A mistyped id now gets a clear message instead of a raw HTTP 404.
    • Better phone layouts. Below 640 px the players table re-packs: the
      watch pill stacks above the nick, the ships composition note gets its own
      line, and the ≈ signs are gone. The dashboard top-bar collapses into the
      compact server pill already below 850 px, and the Coords/Names toggle
      rides the "Who's spying on you" header instead of spending a row.
    • Your account password (for abandon) never leaves the device any more.
      It used to ride the encrypted-nowhere sync payload and Export files; it is
      now excluded from both, an incoming sync or import can neither read nor
      overwrite it, and the next sync round scrubs it out of your gist's current
      contents. Enter it once per device that uses the abandon flow. If you ever
      pointed the alliance share at the same GitHub account as your personal
      sync, consider deleting that gist (sync recreates it) — gist edit history
      keeps old revisions.

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  • 版本 1.47.3

    发布于 2026年7月12日 - 274.05 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • The Spyglass "Look" no longer gets stuck re-loading the same system.
      After you probe a player, the galaxy view shows the activity marker your own
      probe lit — and the Spyglass rightly refuses to count that marker as the
      owner's activity. But refusing it also erased the proof that you LOOKED, so
      the button kept proposing the very same system on every tap: for up to an
      hour after a probe, or indefinitely for a colony that had moved away since
      the last universe-data update. Browsing a system now counts as "seen" the
      moment it renders, whatever its markers show — while the activity readouts
      stay exactly as honest as before.

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  • 版本 1.47.2

    发布于 2026年7月12日 - 274.01 KB
    适用于 firefox 140.0 及更高版本, android 142.0 及更高版本
    • The Spyglass button no longer blinks on every page load. Its
      visibility is driven by the watch-list, which loads asynchronously — so on
      every navigation the button vanished for a beat and then popped back in.
      The last shown/hidden verdict is now remembered on the device and the
      button mounts instantly (in its dim loading state) while the real list
      loads; if the list turns out to be empty, it quietly removes itself.

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