POCKET SALVAGE 作者: hanhruiroc
Build a pocket recycling works. Sort scrap, balance your machines and turn discarded parts into valuable materials.
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Recover. Reuse. Repeat.
POCKET SALVAGE is a compact recycling management game with an illustrated isometric works. Buy lots of discarded material, sort them, refine the recovered parts and ship the output to fund a better production line.
The sorter and refiner have separate speeds. A fast incoming line can fill the processing buffer; a slow refiner becomes the bottleneck. Full outgoing storage stops refining, and a full processing buffer stops sorting. Balancing those limits is part of the game.
Move the sorter, refiner and press on a twelve-tile floor plan. Conveyors reconnect automatically. Keeping the sorter and refiner close reduces transfer time. The press's position is cosmetic, while its upgrade level improves the value of shipped materials.
Every ten refined units yield six steel, three copper and one circuit in a fixed sequence. Upgrading the warehouse increases capacity in all three bays and unlocks automatic supply and dispatch. Automatic supply buys a lot only when the incoming bay is empty and sufficient coins are available; automatic dispatch sells materials as they are recovered.
Features:
- Direct play in a 760 x 580 Firefox toolbar popup.
- An isometric factory with connected machines and inventory-driven visuals.
- Separate sorting, refining, storage and sales stages.
- A twelve-tile layout editor with automatic conveyor connections.
- Four twelve-level upgrade paths.
- Three recovered materials with deterministic 6:3:1 production.
- Five lifetime production contracts with coin rewards.
- Optional automated supply and shipping after a warehouse expansion.
- Local saves, a previous-save backup and up to eight hours of catch-up.
- Reduced-motion control and confirmation before resetting.
The factory uses the same production and capacity rules while open and during catch-up. No background worker stays running after the popup closes. There is no real-world environmental measurement or offset claim; this is a fictional management game.
No advertisements, purchases, account, analytics, remote assets or network services. Your works and its progress stay on this device.
POCKET SALVAGE is a compact recycling management game with an illustrated isometric works. Buy lots of discarded material, sort them, refine the recovered parts and ship the output to fund a better production line.
The sorter and refiner have separate speeds. A fast incoming line can fill the processing buffer; a slow refiner becomes the bottleneck. Full outgoing storage stops refining, and a full processing buffer stops sorting. Balancing those limits is part of the game.
Move the sorter, refiner and press on a twelve-tile floor plan. Conveyors reconnect automatically. Keeping the sorter and refiner close reduces transfer time. The press's position is cosmetic, while its upgrade level improves the value of shipped materials.
Every ten refined units yield six steel, three copper and one circuit in a fixed sequence. Upgrading the warehouse increases capacity in all three bays and unlocks automatic supply and dispatch. Automatic supply buys a lot only when the incoming bay is empty and sufficient coins are available; automatic dispatch sells materials as they are recovered.
Features:
- Direct play in a 760 x 580 Firefox toolbar popup.
- An isometric factory with connected machines and inventory-driven visuals.
- Separate sorting, refining, storage and sales stages.
- A twelve-tile layout editor with automatic conveyor connections.
- Four twelve-level upgrade paths.
- Three recovered materials with deterministic 6:3:1 production.
- Five lifetime production contracts with coin rewards.
- Optional automated supply and shipping after a warehouse expansion.
- Local saves, a previous-save backup and up to eight hours of catch-up.
- Reduced-motion control and confirmation before resetting.
The factory uses the same production and capacity rules while open and during catch-up. No background worker stays running after the popup closes. There is no real-world environmental measurement or offset claim; this is a fictional management game.
No advertisements, purchases, account, analytics, remote assets or network services. Your works and its progress stay on this device.
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更多信息
- 版本
- 1.0.0
- 大小
- 37.85 KB
- 上次更新
- 4 天前 (2026年9月18日)
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